Author Topic: [Axe] Axagon  (Read 13173 times)

0 Members and 5 Guests are viewing this topic.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
[Axe] Axagon
« on: December 22, 2014, 07:19:07 am »
Hi,

It's been a while since I last worked on an Axe project because school kept me busy and non-motivated, but since it's the holidays, I thought of getting back into it.

I'm not getting straight back into Worms (I will, later) because I wanted to do a quick little project before, and that had to be Hexagon. Note that I'll only do Hexagon, not Super Hexagon.

At the time of writing everything has been done except collisions and patterns after 3 hours worth of programming. The game runs smoothly at 6 MHz as always.


Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: [Axe] Axagon
« Reply #1 on: December 22, 2014, 07:25:37 am »
Looks pretty nice! im looking forwars to test it:)
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe] Axagon
« Reply #2 on: December 22, 2014, 07:26:45 am »
Wow this is awesome ^.^

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Axe] Axagon
« Reply #3 on: December 22, 2014, 07:30:44 am »
Yeah, for now it's fine, but I'm worried about what the speed will look like with many obstacles, as the screen can be pretty cluttered with filled polygons in the original game :/

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Axe] Axagon
« Reply #4 on: December 23, 2014, 06:31:19 am »
Alright, now that complex patterns are nicely supported and easy to add at will, the only things left are collisions and a proper menu !


Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: [Axe] Axagon
« Reply #5 on: December 23, 2014, 06:43:12 am »
WOW this looks cool! but you shoud add a teacher key;)
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: [Axe] Axagon
« Reply #6 on: December 23, 2014, 07:36:46 am »
I volunteer for beta testing :3
If you like my work: why not give me an internet?








Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe] Axagon
« Reply #7 on: December 23, 2014, 07:49:29 am »
Also, score keeping :P

It's looking awesome! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: [Axe] Axagon
« Reply #8 on: December 23, 2014, 07:57:43 am »
This looks great! As soon as i saw you had another project i was sure i had to check it out :D

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Axe] Axagon
« Reply #9 on: December 23, 2014, 06:41:04 pm »
Thanks everybody !

Digital: there is a teacher key, it's [clear], I just don't need to demonstrate it (I do it in the screenshot anyway though :P)

Keoni29: well, there's little need for beta-testing as any bug would totally break the game, making it obvious :P Besides, I'll soon release a complete version of the game. I told you guys it was a quick project :P I'm probably going to poke Terry Cavanagh about it before posting it though.

Sorunome: score is kept, but not displayed because I'm thinking about the fastest way to do it. I'll probably use sprites that are aligned to 8 pixels for digits, that way hardly any time is wasted in the display (displaying decimal numbers is bleh, as you know).

chickendude: glad to see I didn't deceive you ;D

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: [Axe] Axagon
« Reply #10 on: December 24, 2014, 12:35:58 am »
Note that I'll only do Hexagon, not Super Hexagon.
What's the difference?
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: [Axe] Axagon
« Reply #11 on: December 24, 2014, 03:06:54 am »
Aligned sprites are definitely the way to go. Using TI's text routines (_vPutS) will kill the speed.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Axe] Axagon
« Reply #12 on: December 24, 2014, 03:12:07 am »
Note that I'll only do Hexagon, not Super Hexagon.
What's the difference?
Hexagon is the flash game Terry Cavanagh made first in one day, eventually leading to him making Super Hexagon. The level 1 of Super Hexagon is actually Hexagon.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Axe] Axagon
« Reply #13 on: December 30, 2014, 09:43:19 pm »
More news ! Collisions are implemented, next is scoring. Aaand I actually want to bring it a little further afterwards, so we'll see about that when the time comes :3 (I also have to do a titlescreen first).

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Axe] Axagon
« Reply #14 on: January 01, 2015, 07:59:28 am »
Bump :



Need I say more ? :P