Author Topic: [Axe] Axagon  (Read 13170 times)

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Offline pimathbrainiac

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Re: [Axe] Axagon
« Reply #15 on: January 01, 2015, 08:03:59 am »
oh yeah! Can't wait for the release!
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Offline Eiyeron

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Re: [Axe] Axagon
« Reply #16 on: January 02, 2015, 10:25:34 am »
Yeah : "I forgot to put the level part name (point, line, triangle; etc...)" ;p

Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #17 on: January 02, 2015, 11:02:45 am »
I didn't forget shit :P I call that "not doing everything at once". Also, I don't want to use the TI-OS's text functions as they always slow everything down.

Offline Eiyeron

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Re: [Axe] Axagon
« Reply #18 on: January 02, 2015, 11:18:52 am »
Use the text axiom or bitmaps so! :p

Offline TIfanx1999

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Re: [Axe] Axagon
« Reply #19 on: January 02, 2015, 06:05:50 pm »
Not sure why, but the second screen shot you posted (with the white background) looks a lot better to me. It just seems easier to see things for some reason.

Offline chickendude

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Re: [Axe] Axagon
« Reply #20 on: January 07, 2015, 07:00:23 pm »
Wow, really impressive as always matref! What's left to do? Looks ready for a release to me :)

Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #21 on: January 08, 2015, 04:58:17 am »
Thanks :) what's left is pretty much just add more pentagonal and square patterns, finish the two last difficulties (45s and 60s) and add highscore saving and a menu.

Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #22 on: January 24, 2015, 02:40:22 pm »
Release time !

So instead of talking to describe it, I'll just post it and you try it :P beware that I ended up adding a bunch of things I initially didn't plan. Also, you still get a screenshot of the new title screen.



Here you go for now, while it gets approved at ticalc : http://www.mirari.fr/PJ06

EDIT : actual gameplay :

« Last Edit: January 24, 2015, 02:52:30 pm by Matrefeytontias »

Offline Sorunome

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Re: [Axe] Axagon
« Reply #23 on: January 24, 2015, 02:53:27 pm »
Wow this is looking awesome O.O :thumbsup:

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Offline chickendude

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Re: [Axe] Axagon
« Reply #24 on: January 24, 2015, 08:58:13 pm »
It's great! Hard, but great! And just for you i cleared some space out on my 83+ to play it in full 6MHz glory :D

Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #25 on: January 25, 2015, 03:02:52 am »
Way to go :D glad you like it !

Offline Omegaxis213

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Re: [Axe] Axagon
« Reply #26 on: January 28, 2015, 11:29:49 pm »
I found a bug in your game when you hold the second key the game starts glitching a little bit

Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #27 on: January 29, 2015, 04:05:10 am »
It's not a bug, it's a dev command that I forgot to remove. I'll fix that eventually.

Offline Sorunome

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Re: [Axe] Axagon
« Reply #28 on: January 30, 2015, 08:57:20 am »
Wait....you actually use dev commands? O.O

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Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #29 on: January 30, 2015, 11:53:56 am »
By "dev command", I really just mean buttons that I can press to make things happen faster :P for instance, if you press 2nd it spawns the specific pattern which adds an edge, and alpha does the same with the specific pattern that subtracts an edge.