Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
[Axe] Axometry, an Axe version of Geometry Wars
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: [Axe] Axometry, an Axe version of Geometry Wars (Read 19488 times)
0 Members and 1 Guest are viewing this topic.
chickendude
LV8
Addict (Next: 1000)
Posts: 817
Rating: +90/-1
Pro-Riot Squad
Re: [Axe] Axometry, an Axe version of Geometry Wars
«
Reply #15 on:
November 08, 2012, 01:49:46 pm »
It's coming along really nicely, good work!
Logged
TheCoder1998
LV6
Super Member (Next: 500)
Posts: 434
Rating: +20/-2
my art is written in code, not in graphite
Re: [Axe] Axometry, an Axe version of Geometry Wars
«
Reply #16 on:
January 01, 2014, 12:40:19 pm »
sorry for necroposting, but is this project still worked on?
Logged
my ticalc acc:
http://www.ticalc.org/archives/files/authors/113/11365.html
Spoiler
For
The Best Song Ever
:
follow me on tumblr
www.rickdepizza.tumblr.com
check out my anilist
http://anilist.co/animelist/29701/Rickdepizza
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Axometry, an Axe version of Geometry Wars
«
Reply #17 on:
January 01, 2014, 12:47:23 pm »
Absolutely not. I might consider taking it back some day, but that won't be before a long time.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheCoder1998
LV6
Super Member (Next: 500)
Posts: 434
Rating: +20/-2
my art is written in code, not in graphite
Re: [Axe] Axometry, an Axe version of Geometry Wars
«
Reply #18 on:
January 01, 2014, 01:14:32 pm »
okay, it was looking very good though
Logged
my ticalc acc:
http://www.ticalc.org/archives/files/authors/113/11365.html
Spoiler
For
The Best Song Ever
:
follow me on tumblr
www.rickdepizza.tumblr.com
check out my anilist
http://anilist.co/animelist/29701/Rickdepizza
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
[Axe] Axometry, an Axe version of Geometry Wars