Author Topic: [Axe] Binary Land  (Read 3322 times)

0 Members and 1 Guest are viewing this topic.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
[Axe] Binary Land
« on: November 17, 2011, 01:02:19 pm »
For people who don't know what is binaryland is:
http://en.wikipedia.org/wiki/Binary_Land

So I decided to port this to Axe, and even for Grammer later once I make this work in Axe.
Progress so far: collision detection and penguins move.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [Axe] Binary Land
« Reply #1 on: November 17, 2011, 01:04:13 pm »
Ah nice. Btw, there is some other project with this idea around...
I'm not a nerd but I pretend:

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: [Axe] Binary Land
« Reply #2 on: November 17, 2011, 01:04:43 pm »
which one? :D
Sig wipe!

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [Axe] Binary Land
« Reply #3 on: November 17, 2011, 01:14:02 pm »
I do not know the name D:
I'm not a nerd but I pretend:

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Binary Land
« Reply #4 on: November 17, 2011, 01:16:46 pm »
Maybe collechess' Parallex is what you are looking for ?

Anyway, that game looks great :D
Maybe you could add 75 more penguins ? (if someone understands the joke)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: [Axe] Binary Land
« Reply #5 on: November 17, 2011, 01:18:10 pm »
I'm just porting the old NES game XD
Quote
Maybe you could add 75 more penguins ? (if someone understands the joke)
lol
Sig wipe!

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [Axe] Binary Land
« Reply #6 on: November 17, 2011, 01:20:00 pm »
Maybe collechess' Parallex is what you are looking for ?

Anyway, that game looks great :D
Maybe you could add 75 more penguins ? (if someone understands the joke)
Parallex, indeed
Could some explain 75 moar penguins? (or at least spoil)
« Last Edit: November 17, 2011, 01:20:09 pm by aeTIos »
I'm not a nerd but I pretend:

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: [Axe] Binary Land
« Reply #7 on: November 17, 2011, 01:20:51 pm »
Spoiler For Hint:
2+75?
Sig wipe!

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [Axe] Binary Land
« Reply #8 on: November 17, 2011, 01:21:30 pm »
Still don't get it D:
I'm not a nerd but I pretend:

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: [Axe] Binary Land
« Reply #9 on: November 17, 2011, 01:22:09 pm »
Spoiler For answer:
thepenguin77
« Last Edit: November 17, 2011, 01:22:17 pm by TBO_Yeong »
Sig wipe!

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [Axe] Binary Land
« Reply #10 on: November 17, 2011, 01:22:28 pm »
Lol XD
I'm not a nerd but I pretend:

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: [Axe] Binary Land
« Reply #11 on: November 17, 2011, 01:23:02 pm »
This looks nice.


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: [Axe] Binary Land
« Reply #12 on: November 17, 2011, 01:23:39 pm »
Oh my, this look like it could be fun O.O Will the tilemap command in Grammer be useful then?!

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: [Axe] Binary Land
« Reply #13 on: November 17, 2011, 01:24:19 pm »
Haha nice pun there.

Also this looks nice.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: [Axe] Binary Land
« Reply #14 on: November 17, 2011, 03:04:05 pm »
This looks nice.
Also this looks nice.
Ah nice.
Anyway, that game looks great :D
Thank you :D

Oh my, this look like it could be fun O.O Will the tilemap command in Grammer be useful then?!
If I port it to grammer XD
* TBO_Yeong is expecting to finish axe version within a week.