Author Topic: [Axe] Binary Land  (Read 3342 times)

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Offline Yeong

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[Axe] Binary Land
« on: November 17, 2011, 01:02:19 pm »
For people who don't know what is binaryland is:
http://en.wikipedia.org/wiki/Binary_Land

So I decided to port this to Axe, and even for Grammer later once I make this work in Axe.
Progress so far: collision detection and penguins move.

Offline aeTIos

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Re: [Axe] Binary Land
« Reply #1 on: November 17, 2011, 01:04:13 pm »
Ah nice. Btw, there is some other project with this idea around...
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Offline Yeong

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Re: [Axe] Binary Land
« Reply #2 on: November 17, 2011, 01:04:43 pm »
which one? :D
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Offline aeTIos

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Re: [Axe] Binary Land
« Reply #3 on: November 17, 2011, 01:14:02 pm »
I do not know the name D:
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Offline Hayleia

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Re: [Axe] Binary Land
« Reply #4 on: November 17, 2011, 01:16:46 pm »
Maybe collechess' Parallex is what you are looking for ?

Anyway, that game looks great :D
Maybe you could add 75 more penguins ? (if someone understands the joke)
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Offline Yeong

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Re: [Axe] Binary Land
« Reply #5 on: November 17, 2011, 01:18:10 pm »
I'm just porting the old NES game XD
Quote
Maybe you could add 75 more penguins ? (if someone understands the joke)
lol
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Offline aeTIos

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Re: [Axe] Binary Land
« Reply #6 on: November 17, 2011, 01:20:00 pm »
Maybe collechess' Parallex is what you are looking for ?

Anyway, that game looks great :D
Maybe you could add 75 more penguins ? (if someone understands the joke)
Parallex, indeed
Could some explain 75 moar penguins? (or at least spoil)
« Last Edit: November 17, 2011, 01:20:09 pm by aeTIos »
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Offline Yeong

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Re: [Axe] Binary Land
« Reply #7 on: November 17, 2011, 01:20:51 pm »
Spoiler For Hint:
2+75?
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Offline aeTIos

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Re: [Axe] Binary Land
« Reply #8 on: November 17, 2011, 01:21:30 pm »
Still don't get it D:
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Re: [Axe] Binary Land
« Reply #9 on: November 17, 2011, 01:22:09 pm »
Spoiler For answer:
thepenguin77
« Last Edit: November 17, 2011, 01:22:17 pm by TBO_Yeong »
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Re: [Axe] Binary Land
« Reply #10 on: November 17, 2011, 01:22:28 pm »
Lol XD
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Offline Stefan Bauwens

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Re: [Axe] Binary Land
« Reply #11 on: November 17, 2011, 01:23:02 pm »
This looks nice.


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Offline Xeda112358

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Re: [Axe] Binary Land
« Reply #12 on: November 17, 2011, 01:23:39 pm »
Oh my, this look like it could be fun O.O Will the tilemap command in Grammer be useful then?!

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Re: [Axe] Binary Land
« Reply #13 on: November 17, 2011, 01:24:19 pm »
Haha nice pun there.

Also this looks nice.

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Offline Yeong

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Re: [Axe] Binary Land
« Reply #14 on: November 17, 2011, 03:04:05 pm »
This looks nice.
Also this looks nice.
Ah nice.
Anyway, that game looks great :D
Thank you :D

Oh my, this look like it could be fun O.O Will the tilemap command in Grammer be useful then?!
If I port it to grammer XD
* TBO_Yeong is expecting to finish axe version within a week.