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In other news, Frey continues kicking unprecedented levels of ass.
The only problem I see of using 8x8 tiles is that it is a shooting game, and it might be difficult to see where the enemy is if you can't see far, which will be the case with 8x8 tiles.What you could do is draw everything in an appvar and use Runer's Pixelmapping to have fast scrolling and pixel based detection.
Rough AI Workflow:1) pathfind to back of opposing player2) if opponent turns around to face you, run away.3) if opponent is in line of fire, shoot.
Quote from: Freyaday on August 22, 2012, 05:38:43 pmRough AI Workflow:1) pathfind to back of opposing player2) if opponent turns around to face you, run away.3) if opponent is in line of fire, shoot.Makes sense. 2) and 3) quite are easy, but I might need help with pathfinding.
THe game's name is my idea! Great job! But when I was thinking about the name, iI thought about a totally other game genre ^^
If I were you, I'd check out Builderboy's recent contest entry. You might not understand the code, but there's a pathfinder that calculates the significance of nodes based on a dynamically generated tilemap. PM'ing him might be good if you want to go through with this, but it will be fairly challenging
Quote from: Eiyeron on August 24, 2012, 03:26:27 pmTHe game's name is my idea! Great job! But when I was thinking about the name, iI thought about a totally other game genre ^^Lol - what were you thinking of?