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Omnimaga
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TI Z80
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[AXE] cars
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Topic: [AXE] cars (Read 4486 times)
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nikitouzz
LV5
Advanced (Next: 300)
Posts: 215
Rating: +22/-1
[AXE] cars
«
on:
January 13, 2013, 10:03:40 am »
This is a game that I had made for the contest espace TI (i had the first place ), the goal is simple, cross the road without touching the building if you go back and you lose as soon as you arrive in front of the screen.
download the
here
let me know your comments ...
«
Last Edit: January 13, 2013, 10:05:35 am by nikitouzz
»
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+2/-0 karm for this message
mes records personels :
2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes
megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
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Posts: 1799
Rating: +162/-24
68k programmer
Re: [AXE] cars
«
Reply #1 on:
January 14, 2013, 03:07:17 am »
Looks awesome, Nikitouzz!
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Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
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ben_g
Hey cool I can set a custom title now :)
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Posts: 1002
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Asm noob
Re: [AXE] cars
«
Reply #2 on:
January 14, 2013, 03:28:58 pm »
Spawning the buildings before they appear, together with a bit of
parallax scrolling
could make it look a lot nicer. An English translation would be nice too.
Anyway, it looks like a nice game.
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My projects
- The Lost Survivors (Unreal Engine)
ACTIVE
[GameCommandoSquad main project]
- Oxo, with single-calc multiplayer and AI (axe)
RELEASED
(
screenshot
) (
topic
)
- An android version of oxo (java)
ACTIVE
- A 3D collision detection library (axe)
RELEASED!
(
topic
)(
screenshot
)(
more recent screenshot
)(
screenshot of it being used in a tilemapper
)
Spoiler
For
inactive
:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib)
ON HOLD
(
screenshot
)
- A java MORPG. (pc)
DEEP COMA
(
read more
)(
screenshot
)
- a minecraft game in axe
DEAD
(
source code available
)
- a 3D racing game (axe)
ON HOLD
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outdated screenshot of asm version
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This signature was last updated on 20/04/2015 and may be outdated
nikitouzz
LV5
Advanced (Next: 300)
Posts: 215
Rating: +22/-1
Re: [AXE] cars
«
Reply #3 on:
January 15, 2013, 04:52:56 pm »
it is an absolutely bad game :p check my rpg for noel
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mes records personels :
2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes
megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: [AXE] cars
«
Reply #4 on:
January 15, 2013, 05:33:18 pm »
Pretty sweet, how long did it take you to make this game?
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"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Hayleia
Programming Absol
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Re: [AXE] cars
«
Reply #5 on:
January 16, 2013, 11:44:16 am »
Did you make everything in the game yourself ? Including the car sprite ?
Seriously, this is a good game
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: [AXE] cars
«
Reply #6 on:
January 16, 2013, 07:05:59 pm »
Interesting game. I think it would be nice if it was updated so that buildings don't suddenly appear once they're completely in the screen, but rather gradually from the right side (especially that Axe got sprite clipping anyway) and as mentionned above parralax scrolling
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nikitouzz
LV5
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Posts: 215
Rating: +22/-1
Re: [AXE] cars
«
Reply #7 on:
January 17, 2013, 05:00:46 pm »
this game ? ^^ 4 hours :p it's very very simple
thanks to hayleia for one cars sprite :p
DJ_o it's just one game of one contest isn;t good for playing i make packjeu 1 and packjeu 2 here
http://ourl.ca/18158
it's a more good game
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mes records personels :
2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes
megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
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Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [AXE] cars
«
Reply #8 on:
January 17, 2013, 05:35:15 pm »
Nice game! Maybe you could do an english version?
(And maybe an advertisment vid for omnimagatv?
)
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nikitouzz
LV5
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Posts: 215
Rating: +22/-1
Re: [AXE] cars
«
Reply #9 on:
January 18, 2013, 07:42:17 am »
yes i can make this easily :p but i no have a time now ( school...) i make this after
check this
http://ourl.ca/18158
and make your comment
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mes records personels :
2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes
megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes
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[AXE] cars