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I don't think it's due to computer speed. I have two computers running Dolphin (GameCube emlulator) and TilEm has a slower speed than a real calc. And it's the same with Wabbitemu, it's not a flaw from TilEm.
Yeah I thought it could be that, because I remember that certain programming languages, such as TI-BASIC and Visual Basic 6, were entirely dependent on computer speed, so if you made a game on a 300 MHz computer it would be totally unplayable on newer machines. Just try one of the VB games in Omnimaga archives to see what I mean, but mind the seizures.
Actually to clarify, I last used VB6 back in Early 2003. I just used it two years. Sadly I don't remember if I have the source anywhere anymore, so they are executables and the games are low-quality because they were made in a very short period of time as school projects (except the last one which was made as side project in 20 minutes) and my only programming experience was TI-83+ BASIC back then.Illusiat 5 PC versionThe Reign of Legends 0WARNING: EPILEPSY! AvionsIllusiat 5 and ROL0 only runs on Windows 98, 2000 and XP, because I never could get the required dependencies (DAXCTLE.OCX and ANIGIF.OCX, which are not included) to run under 64-bit Windows 7. Even Virtual PC can't run ANIGIF.OCX[...]Had I gotten my own computer in 2003, The Reign of Legends 0 would have been expanded into a full RPG.