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Actually no offense to any Flappy Bird calc remake authors, but unless they use grayscale or 3D, I would hope that their games is at least 6 MHz, considering Supersonic Ball still runs at 13-15 FPS at 6 MHz even with parallax scrolling and collision detection.
We were talking about the bird in Clrdraw's version.
And nice slimy smily, I like the way it frowns when it hits the pipes
That is looking sweat sweet!Is it 15MHz?
Actually no offense to any Flappy Bird calc remake authors, but unless they use grayscale or 3D, I would hope that their games is at least 6 MHz, considering Supersonic Ball still runs at 13-15 FPS at 6 MHz even with parallax scrolling and collision detection.Of course most calc Flappy Bird games are good, but I mean it's possible to get monochrome Axe games with minimal physics and simple collision to run fast enough on a regular 83+