Author Topic: [Axe] Flappy Bird clone  (Read 22079 times)

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Offline Hayleia

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Re: [Axe] Flappy Bird clone
« Reply #30 on: August 20, 2014, 01:19:52 pm »
Not only beginners unfortunately.
What's great with France is that 15MHz calc are (were) not many so French Axe coders seem to avoid the Full command :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Zemmargorp

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Re: [Axe] Flappy Bird clone
« Reply #31 on: August 20, 2014, 01:45:40 pm »
Not only beginners unfortunately.
What's great with France is that 15MHz calc are (were) not many so French Axe coders seem to avoid the Full command :P

*Faints.*

That's not false, but it'd also be great if all french Axe coders had 15 MHz calcs and were able to use the Full command. For instance, I'd need it in an old math program I made with Axe... it was quite slow.
I'm french, that's the reason why my English can be a bit approximate.

Offline DJ Omnimaga

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Re: [Axe] Flappy Bird clone
« Reply #32 on: August 20, 2014, 01:49:45 pm »
Oh right I forgot that for a while in France there were no longer 6 MHz calcs being sold and that the 83+ is now 15 MHz. Now the 82 Plus is out, though, so I guess it will depend how many people choose it over the 83+


As for Supersonic Ball, the only time it ever uses Full is during random levels generation and loading. This is why you notice some minor lag during level switching on 6 MHz models (about 0.5 seconds), while on 15 Mhz calcs it's instant.
« Last Edit: August 20, 2014, 01:54:17 pm by DJ Omnimaga »

Offline Princetonlion.tibd

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Re: [Axe] Flappy Bird clone
« Reply #33 on: August 20, 2014, 02:31:29 pm »
Oh right I forgot that for a while in France there were no longer 6 MHz calcs being sold and that the 83+ is now 15 MHz. Now the 82 Plus is out, though, so I guess it will depend how many people choose it over the 83+
I got confused when I walked into a store and there were 82+'s, 83+'s that looked like 84+'s, etc :P

Offline DJ Omnimaga

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Re: [Axe] Flappy Bird clone
« Reply #34 on: August 20, 2014, 08:39:03 pm »
Wait, the 82+ is sold outside France? O.O

Offline Princetonlion.tibd

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Re: [Axe] Flappy Bird clone
« Reply #35 on: August 21, 2014, 02:04:43 pm »
no, it was in paris.

My reaction to the calcs: "wut" as I didn't know about them yet

Offline Zemmargorp

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Re: [Axe] Flappy Bird clone
« Reply #36 on: September 20, 2014, 09:53:14 am »
This looks nice but what caught my attention was how fast it moved. I assume the game is much harder, right? O.O
I played it recently on my calculator, and I noticed it was much slower than on the screenshots ! I don't know why the emulator ran faster than it should, but it explains why my scores are better when I'm playing this game on the calculator.
I'm french, that's the reason why my English can be a bit approximate.

Offline DJ Omnimaga

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Re: [Axe] Flappy Bird clone
« Reply #37 on: September 20, 2014, 01:00:17 pm »
Which emulator did you have this happen on? Recent builds of WabbitEmu seems more buggy in general but I was sure they were actually slower. ???

Offline Zemmargorp

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Re: [Axe] Flappy Bird clone
« Reply #38 on: September 20, 2014, 01:07:21 pm »
Which emulator did you have this happen on? Recent builds of WabbitEmu seems more buggy in general but I was sure they were actually slower. ???
I was using TileM (in normal speed mode, of course). I don't use WabbitEmu anymore, as it's very buggy on my computer.
I'm french, that's the reason why my English can be a bit approximate.

Offline ClrDraw

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Re: [Axe] Flappy Bird clone
« Reply #39 on: September 20, 2014, 07:23:17 pm »
Were you playing on an 83+ but emulating using an 84+ rom?
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Offline DJ Omnimaga

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Re: [Axe] Flappy Bird clone
« Reply #40 on: September 22, 2014, 04:09:53 am »
That could do it, or it's possible he used a TI-83 Plus.Fr ROM which is in fact a TI-84+SE ROM. Or perhaps TilEm speed is wrong. I remember that WabbitEmu did not emulate 6 MHz Axe mode properly at first so my games ran twice faster in it, but I don't know if other emulators emulates normal mode from Axe well.

Offline Zemmargorp

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Re: [Axe] Flappy Bird clone
« Reply #41 on: September 24, 2014, 09:09:15 am »
Were you playing on an 83+ but emulating using an 84+ rom?
No, I only own a 83+, so I don't use a 84+ ROM.

That could do it, or it's possible he used a TI-83 Plus.Fr ROM which is in fact a TI-84+SE ROM. Or perhaps TilEm speed is wrong. I remember that WabbitEmu did not emulate 6 MHz Axe mode properly at first so my games ran twice faster in it, but I don't know if other emulators emulates normal mode from Axe well.
It is a regular 83+ ROM. TilEm speed may not be 100% accurate.
I'm french, that's the reason why my English can be a bit approximate.

Offline DJ Omnimaga

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Re: [Axe] Flappy Bird clone
« Reply #42 on: September 26, 2014, 12:40:15 am »
Yeah it's possible. I'm unsure why is this, though, but again it might be due to different computer speeds or something. It might be something worth reporting in the TilEm features request thread or wherever progress/downloads are being posted.

Offline Hayleia

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Re: [Axe] Flappy Bird clone
« Reply #43 on: September 26, 2014, 01:51:44 am »
I don't think it's due to computer speed. I have two computers running Dolphin (GameCube emlulator) and TilEm has a slower speed than a real calc. And it's the same with Wabbitemu, it's not a flaw from TilEm.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Zemmargorp

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Re: [Axe] Flappy Bird clone
« Reply #44 on: September 26, 2014, 01:11:14 pm »
Yeah it's possible. I'm unsure why is this, though, but again it might be due to different computer speeds or something. It might be something worth reporting in the TilEm features request thread or wherever progress/downloads are being posted.
Well, I don't need to report it in the TilEm thread, because it's not a so big issue. I prefer TilEm which is faster than it should be to Wabbitemu which is incredibly slow.

I don't think it's due to computer speed. I have two computers running Dolphin (GameCube emlulator) and TilEm has a slower speed than a real calc. And it's the same with Wabbitemu, it's not a flaw from TilEm.
I can understand that TilEm can run slower on "old" computers, because they are not fast enough, but how come it can run (so much) faster ? I mean, there's a timer somewhere or something like this to limit the speed. And in the settings, I can ask it to run even faster ! That's definitely weird...
I'm french, that's the reason why my English can be a bit approximate.