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TI Z80
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[Axe] Game with a 3D tunnel with first person view in it but no name yet
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Topic: [Axe] Game with a 3D tunnel with first person view in it but no name yet (Read 15248 times)
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ClrDraw
LV7
Elite (Next: 700)
Posts: 627
Rating: +61/-2
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #15 on:
December 30, 2013, 12:05:31 pm »
You cold make the tunnel get smaller as you go along too.
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #16 on:
December 30, 2013, 12:26:29 pm »
I think a 3D tunnel is not overkill enough though
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Runer112
Moderator
LV11
Super Veteran (Next: 3000)
Posts: 2289
Rating: +639/-31
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #17 on:
December 30, 2013, 12:39:03 pm »
Looks like you have a lot of horizontal and vertical lines. If you aren't already, I would suggest drawing them with
HLine()
and
VLine()
instead of the standard
Line()
for what I imagine would be a noticeable speed boost.
* Runer112 jots down to make this special-casing automatic in a future version of Axe.
«
Last Edit: December 30, 2013, 12:40:42 pm by Runer112
»
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #18 on:
December 30, 2013, 12:56:29 pm »
It's exactly what I did in this update
I also optimized clipping a lot. Result is more than 400 bytes added (program is now 2419 bytes large), but speed doubled at now 18 FPS (using #ExprOn) !
There are still some clipping bugs when you're outside the tunnel, but you're not supposed to be there anyway.
Next step : attempt solid rendering. I think I see a method that wouldn't be too CPU-intensive.
«
Last Edit: December 30, 2013, 12:57:07 pm by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #19 on:
December 30, 2013, 01:51:05 pm »
Very great!
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #20 on:
December 30, 2013, 05:19:08 pm »
I have solid rendering awesomeness working !
clipping windows are so much fun.
Actually, it only works when segments are not connected. So I planned to release two games : an actual 3D clone of the Tunnel game and another one more interesting
I'll post screenshots of both when I'll have collisions done for the former, and clipped connections for the latter.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #21 on:
December 31, 2013, 12:30:01 am »
Wait, did you manage to achieve solid rendering without much speed loss?
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #22 on:
December 31, 2013, 03:40:12 am »
It's actually faster than when wireframe
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #23 on:
December 31, 2013, 05:42:01 am »
Okay, so I'm done with the tunnel game, it's ready to release
The tunnel starts large and slow and become faster and smaller as you progress !
Try to beat 1578, my highscore
(I'm sure it's not that hard).
Logged
+2/-0 karm for this message
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
ben_g
Hey cool I can set a custom title now :)
LV9
Veteran (Next: 1337)
Posts: 1002
Rating: +125/-4
Asm noob
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #24 on:
December 31, 2013, 07:02:38 am »
The solid tunnel looks really cool, but when you get over 1000, it looks like the segments of the tunnel aren't all at the same distance from eachother. Is this intentional, a bug, or just an optical illusion?
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #25 on:
December 31, 2013, 07:47:58 am »
You're right, looks like it's a bug. I know how to correct it though.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
fb39ca4
LV10
31337 u53r (Next: 2000)
Posts: 1749
Rating: +60/-3
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #26 on:
December 31, 2013, 10:01:08 am »
Would it be possible to add the diagonal lines back in? I think it looks better that way.
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Hayleia
Programming Absol
Coder Of Tomorrow
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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #27 on:
December 31, 2013, 10:27:07 am »
True this, I liked the game better with them. I think they were removed because they are slower than horizontal and vertical lines only. But in this case, something should be done about the score because TI's routines are slower than my first ASM program.
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I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.
click here to know where you got your last +1s
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #28 on:
December 31, 2013, 11:07:39 am »
I'll include segment connections in the other game. I wanted this one to be fast-coded, kinda as a proof of concept, and segment connections are not clipped yet. But that'll definitely be done in a more complete game.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
ClrDraw
LV7
Elite (Next: 700)
Posts: 627
Rating: +61/-2
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
«
Reply #29 on:
December 31, 2013, 12:27:07 pm »
That game is awesome
will you be making a menu?
Logged
Visit
my GitHub
for all my TI programs as well as other projects.
Also check out
my website
.
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[Axe] Game with a 3D tunnel with first person view in it but no name yet