Author Topic: [Axe] Game with a 3D tunnel with first person view in it but no name yet  (Read 14968 times)

0 Members and 1 Guest are viewing this topic.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #75 on: February 03, 2014, 12:46:05 pm »
I'll probably add that if I have some minutes to lose, although that probably won't be the case before the end of the week due to TI-Concours :P

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #76 on: February 03, 2014, 12:51:36 pm »
Crap, my attempt to distract you from the contest has failed :P
Jk, I understand ;)

Good luck by the way :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Joshuasm32

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 142
  • Rating: +19/-7
    • View Profile
    • Network
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #77 on: February 03, 2014, 05:09:32 pm »
I would say that ClrDraw's program incorporates a mode of game-play that is more ideal, with what seems to be a goal of avoiding the tunnel's edges in sharp turns.
My name is Josh and I a developer at Moonzean. I enjoy Radiohead, web development, Java, and cryptograms.
Spoiler For No Surprises, by Radiohead:
A heart that's full up like a landfill
A job that slowly kills you
Bruises that won't heal

You look so tired unhappy
Bring down the government
They don't, they don't speak for us

I'll take a quiet life
A handshake of carbon monoxide

And no alarms and no surprises
No alarms and no surprises
No alarms and no surprises
Silent, silent

This is my final fit
My final bellyache

With no alarms and no surprises
No alarms and no surprises
No alarms and no surprises please

Such a pretty house
And such a pretty garden

No alarms and no surprises
No alarms and no surprises
No alarms and no surprises please

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #78 on: February 03, 2014, 07:37:49 pm »
If you're talking about the super-fast/steroids version, then Matrefeytontias should still get the credit. All I did was change a few variables in his source  :)
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #79 on: February 03, 2014, 07:39:32 pm »
I still think the normal mode should still be available though, lol, because in your version it seems incredibly hard, so maybe some people will not like. ON the other hand, both looks cool :P

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #80 on: February 03, 2014, 07:56:26 pm »
Make speed a variable and slowly increase it over time? That's a pretty standard arcade game mechanic that seems like it would work pretty well with this kind of game.
« Last Edit: February 03, 2014, 07:56:57 pm by Runer112 »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #81 on: February 03, 2014, 08:04:15 pm »
That could actually work too, as long as the speed increase is reasonable (eg it doesn't take 10 minutes before finally seeing a noticeable increase in speed)

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #82 on: February 03, 2014, 09:03:31 pm »
Quote
Make speed a variable and slowly increase it over time? That's a pretty standard arcade game mechanic that seems like it would work pretty well with this kind of game.
That would be a great idea. You could also shrink the size of the tunnel.
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline Joshuasm32

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 142
  • Rating: +19/-7
    • View Profile
    • Network
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #83 on: February 03, 2014, 09:05:56 pm »
For some reason, I could not see the plot of the game in the slower version, namely because it was so slow. XD
My name is Josh and I a developer at Moonzean. I enjoy Radiohead, web development, Java, and cryptograms.
Spoiler For No Surprises, by Radiohead:
A heart that's full up like a landfill
A job that slowly kills you
Bruises that won't heal

You look so tired unhappy
Bring down the government
They don't, they don't speak for us

I'll take a quiet life
A handshake of carbon monoxide

And no alarms and no surprises
No alarms and no surprises
No alarms and no surprises
Silent, silent

This is my final fit
My final bellyache

With no alarms and no surprises
No alarms and no surprises
No alarms and no surprises please

Such a pretty house
And such a pretty garden

No alarms and no surprises
No alarms and no surprises
No alarms and no surprises please

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #84 on: February 03, 2014, 10:02:45 pm »
I think shrinking the size of the tunnel might be hard in 3D, since it would be hard to even notice. Just avoiding walls will be hard enough lol (since there's no ship shadow)

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #85 on: February 04, 2014, 10:22:26 am »
Quote
Make speed a variable and slowly increase it over time? That's a pretty standard arcade game mechanic that seems like it would work pretty well with this kind of game.
That would be a great idea. You could also shrink the size of the tunnel.

That's how you  see nobody tried the game before talking. <_< I already implemented all of that, but it's not really noticeable before 1000.

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #86 on: February 04, 2014, 10:42:40 am »
I played it on the emulator and my calculator, I just suck at it and die before 1000 XD
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #87 on: February 04, 2014, 07:38:37 pm »
Quote
Make speed a variable and slowly increase it over time? That's a pretty standard arcade game mechanic that seems like it would work pretty well with this kind of game.
That would be a great idea. You could also shrink the size of the tunnel.

That's how you  see nobody tried the game before talking. <_< I already implemented all of that, but it's not really noticeable before 1000.

Sorry! I was a bit late to this topic, so I just presumed other people's posts about their experiences with the game were accurate... But if nobody noticed its existence, perhaps it would be worth considering exaggerating it somewhat? Or perhaps you could add a speedometer?

I'm pretty sure I tried a game vaguely like this a long time ago... I failed. :P So good on you for reading my mind from the past and succeeding.
« Last Edit: February 04, 2014, 07:41:50 pm by Runer112 »