Author Topic: [Axe] - GLib TUTO  (Read 12441 times)

0 Members and 1 Guest are viewing this topic.

Offline TheMachine02

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 452
  • Rating: +105/-0
  • me = EF99+F41A
    • View Profile
Re: [Axe] - GLib TUTO
« Reply #30 on: February 05, 2014, 03:11:03 pm »
Adding that right now  :P*


EDIT : done  :D
« Last Edit: February 05, 2014, 04:02:35 pm by TheMachine02 »
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Axe] - GLib TUTO
« Reply #31 on: February 05, 2014, 04:57:46 pm »
Oooh that's a nice use :D of course I didn't think of that :P

Offline TheMachine02

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 452
  • Rating: +105/-0
  • me = EF99+F41A
    • View Profile
Re: [Axe] - GLib TUTO
« Reply #32 on: February 08, 2014, 05:41:34 pm »
added some info about vbo, but Idk what I can do on this subject/ supplementary info to add.  :P
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline TheMachine02

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 452
  • Rating: +105/-0
  • me = EF99+F41A
    • View Profile
Re: [Axe] - GLib TUTO
« Reply #33 on: February 12, 2014, 07:56:06 am »
* added some pipeline info
* fix some typos (but many is still there I guess  :P )
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Axe] - GLib TUTO
« Reply #34 on: February 12, 2014, 01:07:12 pm »
Where are those "extra functions' you talk about ? :P

EDIT : also, it would be worth noting that r4 to r6 can't be used in a vertex shader due to GUpdateVBO using them in the For loop. Took me some time to understand why my program wasn't working.
« Last Edit: February 12, 2014, 06:15:08 pm by Matrefeytontias »

Offline TheMachine02

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 452
  • Rating: +105/-0
  • me = EF99+F41A
    • View Profile
Re: [Axe] - GLib TUTO
« Reply #35 on: February 13, 2014, 06:31:53 am »
Where are those "extra functions' you talk about ? :P

Function used to manage camera / camera sructure :p

EDIT : also, it would be worth noting that r4 to r6 can't be used in a vertex shader due to GUpdateVBO using them in the For loop. Took me some time to understand why my program wasn't working.

Indeed. I have added that
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html