Author Topic: [Axe] - GLib TUTO  (Read 12396 times)

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Offline TheMachine02

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Re: [Axe] - GLib TUTO
« Reply #30 on: February 05, 2014, 03:11:03 pm »
Adding that right now  :P*


EDIT : done  :D
« Last Edit: February 05, 2014, 04:02:35 pm by TheMachine02 »
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Offline Matrefeytontias

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Re: [Axe] - GLib TUTO
« Reply #31 on: February 05, 2014, 04:57:46 pm »
Oooh that's a nice use :D of course I didn't think of that :P

Offline TheMachine02

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Re: [Axe] - GLib TUTO
« Reply #32 on: February 08, 2014, 05:41:34 pm »
added some info about vbo, but Idk what I can do on this subject/ supplementary info to add.  :P
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Offline TheMachine02

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Re: [Axe] - GLib TUTO
« Reply #33 on: February 12, 2014, 07:56:06 am »
* added some pipeline info
* fix some typos (but many is still there I guess  :P )
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Offline Matrefeytontias

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Re: [Axe] - GLib TUTO
« Reply #34 on: February 12, 2014, 01:07:12 pm »
Where are those "extra functions' you talk about ? :P

EDIT : also, it would be worth noting that r4 to r6 can't be used in a vertex shader due to GUpdateVBO using them in the For loop. Took me some time to understand why my program wasn't working.
« Last Edit: February 12, 2014, 06:15:08 pm by Matrefeytontias »

Offline TheMachine02

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Re: [Axe] - GLib TUTO
« Reply #35 on: February 13, 2014, 06:31:53 am »
Where are those "extra functions' you talk about ? :P

Function used to manage camera / camera sructure :p

EDIT : also, it would be worth noting that r4 to r6 can't be used in a vertex shader due to GUpdateVBO using them in the For loop. Took me some time to understand why my program wasn't working.

Indeed. I have added that
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html