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[Axe] Ikaruga X
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Topic: [Axe] Ikaruga X (Read 25647 times)
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
[Axe] Ikaruga X
«
on:
April 01, 2013, 10:24:08 am »
Hey guys,
Today I'm starting another project : Ikaruga X, a port of Ikaruga, this time in Axe !
For those who don't know what Ikaruga is, it's a danmaku (also
bullet hell
), a game where bullets are as numerous on screen as pixels. Here's an image which says, in my opinion, pretty well what Ikaruga is :
The goal is simple : reach the end of the level, while blasting everything you can see.
But it's easier said than done : bullets are everywhere, and you can't dodge them all. No, you can't. Don't try. I'm being literal. But your spaceship is a special spaceship : it has two "modes", black and white. So while you are in black mode, black bullets don't hurt you, and while you are in white mode, white bullets don't hurt you.
Planned features :
A lot of enemies. A LOT.
At least ten times as many bullets as enemies
MOAR WEAPONS
Epic boss battles
Various levels
And more, why not
For now, I've got the spaceship designed (tell me if you like it) and the shoot engine working for the very first weapon level.
I eventually thought of playing the game with your calc sideways, with the ship facing right instead of facing up. I think it'll be easier to play. Again, tell me your opinion about that.
LATEST UPDATE :
http://ourl.ca/18622/347492
LATEST prgmIKRGLVLS (needed to play) :
http://www.omnimaga.org/index.php?action=dlattach;topic=16025.0;attach=15136
«
Last Edit: May 13, 2013, 01:14:42 pm by Matrefeytontias
»
Logged
+4/-0 karm for this message
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
chickendude
LV8
Addict (Next: 1000)
Posts: 817
Rating: +90/-1
Pro-Riot Squad
Re: [Axe] Ikaruga X
«
Reply #1 on:
April 01, 2013, 11:36:01 am »
It's a cool start, i like the ship a lot. I'm curious how you'll keep up speed keeping track of so many bullets and enemies at once, i'm looking forward to seeing your progress
If you aren't going to be using a tilemap/some sort of background picture, you could probably have the screen scroll sideways easily without taking much of a speed hit.
Logged
Geekboy1011
The Oneironaut
Donator
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: [Axe] Ikaruga X
«
Reply #2 on:
April 01, 2013, 11:37:25 am »
Good luck I've been wanting to do this forever
Oh and if u need any assistance routines feel free to ask I'll whip something together
«
Last Edit: April 01, 2013, 12:00:41 pm by Geekboy1011
»
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Ikaruga X
«
Reply #3 on:
April 01, 2013, 12:09:11 pm »
Chickendude : I planned to handle all bullet movement with ASM (which is not the case in this screenie), so hopefully I'll can keep as much speed as possible.
Geekboy1011 : I'll ask you if I need, thanks
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Geekboy1011
The Oneironaut
Donator
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: [Axe] Ikaruga X
«
Reply #4 on:
April 01, 2013, 12:29:13 pm »
Np *goes back to working on cadan
*
Logged
TheNlightenedOne
LV6
Super Member (Next: 500)
Posts: 427
Rating: +16/-1
Re: [Axe] Ikaruga X
«
Reply #5 on:
April 01, 2013, 03:48:21 pm »
Looks awesome! Keep up the good work Matref!
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"Eris" (Ndless 3.1)
"Keto" (Ndless 3.1)
"Luna" (AMS 3.10, HW4)
"Aurora" (2.55MP)
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Axe] Ikaruga X
«
Reply #6 on:
April 01, 2013, 08:13:30 pm »
That is looking awesome! I guess you are NOT using full
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Ovnize
LV2
Member (Next: 40)
Posts: 26
Rating: +2/-0
Re: [Axe] Ikaruga X
«
Reply #7 on:
April 02, 2013, 12:21:53 pm »
It looks really good. I hope you'll keep this ship.
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Ikaruga X
«
Reply #8 on:
April 06, 2013, 01:46:22 pm »
Hello guys !
I'm back from a school trip to London, and guess what I did during the f**cking 38 hours of travel ?
I got a lot of updates. By a lot, I mean so many I'll forgot one or two
A very fast angle-based bullet engine with the planned two colours of bullets
Accurate aiming
7 weapon levels for the player
(and more to come)
A shoot engine for the player and the enemies
Custom coded enemy behaviours
An introduction to the game (see it like a tutotial)
A level-loader engine
And everything summed up in a fully usable shoot-them-up library
But see the game in action by yourself, even if it has only one level, you'll probably find updates I forgot to mention (or maybe not
) :
(I died before the end of the level
it's very hard to play on an emulator. You also don't see the fade effect when you switch from tuto to level 1.)
Binary attached for MirageOS, instructions are listed in-game. But beware, it starts suddenly
«
Last Edit: April 06, 2013, 01:49:38 pm by Matrefeytontias
»
Logged
+5/-0 karm for this message
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
zeldaking
LV4
Regular (Next: 200)
Posts: 197
Rating: +15/-0
Re: [Axe] Ikaruga X
«
Reply #9 on:
April 06, 2013, 03:11:57 pm »
That's looking really nice Matre! Although it does seem when there are those three "things" that are swirling around, in the last level is seems to slow a bit. Also I really like the sprite you are using for your ship. It looks really good.
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TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: [Axe] Ikaruga X
«
Reply #10 on:
April 06, 2013, 03:24:02 pm »
That's looking awesome so far!
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Ikaruga X
«
Reply #11 on:
April 06, 2013, 03:29:02 pm »
zeldaking : yeah it's slowing down a bit, but can you count all of the bullets displayed ?
Also, don't forget it's an Axe program running at 6MHz.
aeTIos : thanks
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
zeldaking
LV4
Regular (Next: 200)
Posts: 197
Rating: +15/-0
Re: [Axe] Ikaruga X
«
Reply #12 on:
April 06, 2013, 03:34:30 pm »
Gosh 6Mhz? Your doing way good! Keep it up. So I'm guessing you dropped the grayscale due to the number of bullets being displayed?
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Ikaruga X
«
Reply #13 on:
April 06, 2013, 03:35:52 pm »
Yeah, that's mostly it. Also, it didn't brought that much to the graphics since usually you can't see many things on screen other than bullets
«
Last Edit: April 06, 2013, 03:36:09 pm by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Axe] Ikaruga X
«
Reply #14 on:
April 06, 2013, 06:30:53 pm »
That.Is.Looking.Amazing
Keep up the great work!
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
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[Axe] Ikaruga X