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TI Z80
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[Axe] Ikaruga X
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Topic: [Axe] Ikaruga X (Read 25643 times)
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Re: [Axe] Ikaruga X
«
Reply #15 on:
April 06, 2013, 11:46:42 pm »
I love it!
Does Axe do floats? Or, are you using fixed point arithmetic tricks?
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Ikaruga X
«
Reply #16 on:
April 07, 2013, 10:46:36 am »
Floats would have been waaaaay too slow (and Axe doesn't support them anyway). I use Axe's 8.8 fixed point numbers to move objects as accuratly and as quickly as possible.
«
Last Edit: April 14, 2013, 12:26:05 pm by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Geekboy1011
The Oneironaut
Donator
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: [Axe] Ikaruga X
«
Reply #17 on:
April 07, 2013, 10:49:15 am »
hmm that does look awesome( while a bit slow (I am way to used to cadans speed...)) Want to make a speed test and put as many bullets on the screen as the engine can handle at once
could be interesting
«
Last Edit: April 07, 2013, 10:49:45 am by Geekboy1011
»
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Ikaruga X
«
Reply #18 on:
April 11, 2013, 01:41:26 pm »
Big update !
I've got most of then engines used by this type of games done ! By that, I mean a bullets engine, an enemies engine, a patterns engine and, big news, a boss engine ! Though, I had to remove the bullets' ability to have their own behaviour to keep a good speed at 6MHz.
What's remain now is a bonuses engine, a continue system, and of course everything related to menus. Most of the game core is done, but I only did a full level with its boss, so I need to take care of the 15 other levels and bosses (with my newly-founded team
).
Anyway, eye candy time ! To not spoil the level if you want to try it, I just attached non-animated screenshots
If you want to beat level 1 ... try to do so with the attached program
(for MirageOS, and you'll also need prgmIKRGLVLS, it contains the level).
Controls are explained in-game in the tutorial at the start of the game. You can skip it by pressing [×]. For now, the game quits when you get hit, so it's very hard to make it through the level (which only lasts 4 waves) and to beat the boss (which has 192 HP and 3 patterns
). On your ship's sprite, you can see a small 'T'-like thing. Congrats, you found your hitbox
Also, the program runs perfectly (while sometimes a bit slowly) on 6MHz calcs. It doesn't use Full anyway.
Logged
+1/-0 karm for this message
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: [Axe] Ikaruga X
«
Reply #19 on:
April 12, 2013, 08:17:58 am »
Cool stuff! Gonna check it out soon.
Logged
chickendude
LV8
Addict (Next: 1000)
Posts: 817
Rating: +90/-1
Pro-Riot Squad
Re: [Axe] Ikaruga X
«
Reply #20 on:
April 12, 2013, 10:23:51 am »
Really cool, it's super hard and does slow down quite a bit when there are lots of bullets on screen, but it's still completely playable and actually a little helpful since you can control your ship a little better. With some animations (and more than one life
) it'd be great! You can probably use your bullet-handling routine to make a simple explosion when you get hit
The tutorial at the beginning is pretty cool, too. Really, it's a super cool project, though way too hard for me right now!
EDIT: You might consider letting the ship accelerate a little bit when you hold down an arrow, maybe jump 2 pixels at a time, to move around the screen a bit more quickly.
«
Last Edit: April 12, 2013, 10:25:04 am by chickendude
»
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Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Axe] Ikaruga X
«
Reply #21 on:
April 12, 2013, 10:38:15 am »
It just looks so cool, your game, i'm so surprised how fast it runs considering how many moving objects therea re on the screen
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Geekboy1011
The Oneironaut
Donator
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: [Axe] Ikaruga X
«
Reply #22 on:
April 12, 2013, 10:48:54 am »
I so have to try this when I get home tonight
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Ikaruga X
«
Reply #23 on:
April 12, 2013, 11:32:31 am »
@chickendude yeah it's super hard, but it's still doable, and that's the point of danmaku-s
also, moving fast isn't a good thing, since in hardest levels you'll have to be very accurate to dodge all of the bullets. Maybe I just can make the player accelerate wheh alpha is pressed, so you can measure precisely your moves. And thanks for the feedback
@sorunome the trick is to spend as little time as possible handling each object. This leads to weird situations : you can see that the game is way more laggy with 5 enemies on-screen than with 100 enemy bullets
and this is because for each enemy bullet I only add the deltaX and deltaY and check collisions with the player, whereas each enemy has its own full AI, which is very time consuming.
@geekboy1011 good luck then
Also, I almost finished the 2nd level
2 new enemy types and a new boss incoming !
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Geekboy1011
The Oneironaut
Donator
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: [Axe] Ikaruga X
«
Reply #24 on:
April 14, 2013, 12:39:49 am »
the only thing i will say is it feels a little laggy with input. i feel it should be snappier. The only other critique I have is your tracking routines are not targeting the center of the ship but rather the upper left hand side.
Other than that this is pretty sweet
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Ikaruga X
«
Reply #25 on:
April 14, 2013, 02:49:45 am »
I can't really do anything about input, it lags the same way the whole game lags.
And with the targetting thing, I'll take care of that, thanks for reporting
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Ikaruga X
«
Reply #26 on:
April 14, 2013, 01:40:42 pm »
Update !
Got the second level working
with of course new enemies and another boss to beat
I also made a quick and ugly lives system : when you get hit, you can't be hit again for 64 frames (you see that with an inverting rectangle on your ship, not definitive). You can also pause with [alpha] (and resume with [x,t,θ,n]) and thus see your lives in the upper right corner.
Small almost-non-spoiling screenshot of the 2nd level :
The game is of course faster and not as ugly on-calc.
Binaries attached
«
Last Edit: April 14, 2013, 01:42:17 pm by Matrefeytontias
»
Logged
+1/-0 karm for this message
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Axe] Ikaruga X
«
Reply #27 on:
April 14, 2013, 05:07:27 pm »
You could try to make the rectangle blur away on the edges, that would look cooler
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Ikaruga X
«
Reply #28 on:
April 14, 2013, 05:19:32 pm »
In fact I used a rectangle because I was in an urge and wanted to finish it x) I'll change it to something better soon (dunno what yet).
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Geekboy1011
The Oneironaut
Donator
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: [Axe] Ikaruga X
«
Reply #29 on:
April 14, 2013, 08:08:52 pm »
my suggestion just xor the ships sprite over it self when you get hit repeatedly. So the ship it self is flashing
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[Axe] Ikaruga X