Author Topic: [Axe] Ikaruga X  (Read 25803 times)

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Offline Chockosta

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Re: [Axe] Ikaruga X
« Reply #75 on: June 11, 2013, 11:16:35 am »
Well, I guess I beat it. I'm not sure, because there's no ending scene, just no more enemies.
It wasn't really hard, though. I didn't use any bomb.
Remember that we're speaking about a danmaku programmed in Axe on a 83+ non-SE, intended to run correctly and be playable at 6 MHz, and not even finished :P
Yeah, sorry, I forgot the most important : Great job !
This is one of my favorite z80 games so far.
The engine is really fun to play with, and the levels are well designed. (except for the level 3 boss pop-up :P )

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #76 on: October 12, 2013, 06:50:52 am »
Super mega necro bump of hell of death of nightmares of the forgetfulness,

Although I didn't post about it, I stopped developing the game for a big month and went back to it last month. I fixed level 3, which turned out to be way too hard, and finished level 4 :)

Also, the game is now 15 122 bytes, and development is coming to an end ! Due to space restrictions, I had to move every boss image out of the main program (thus freeing 780 bytes), so you'll have to run Asm(prgmIKSETUP) before running the app. You'll also need the new prgmIKRGLVLS, attached of course.

So now you have 4 levels to beat, and I only have one more to code :D I'm kinda sad that the development is nearly finished though, it was real fun programming it ... but I'll can play it instead :D

Aaaaaand ... animated screenshot ! As you can see, 4th boss destroyed me D:

Stay tuned, game is near completion ;)
« Last Edit: October 12, 2013, 06:54:03 am by Matrefeytontias »

Offline Keoni29

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Re: [Axe] Ikaruga X
« Reply #77 on: October 12, 2013, 06:54:46 am »
Will install this once I am done studying. I feel like this might just take up a good 2 hours of my day otherwise.
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Offline Sorunome

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Re: [Axe] Ikaruga X
« Reply #78 on: October 12, 2013, 06:56:27 am »
That screenie just makes it look epic O.O

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Offline Streetwalrus

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Re: [Axe] Ikaruga X
« Reply #79 on: October 12, 2013, 09:09:37 am »
That screenie just makes it look epic O.O
Same. Lemme get an OS back on my 83+SE and I'll check it out. :D

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #80 on: October 13, 2013, 03:54:36 am »
Thanks everyone :D level 5 is coming soon ;)

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #81 on: November 11, 2013, 06:38:14 am »
Bumpity bump,

Level 5 is complete, we are working on the 5th boss, and after that, the final boss :D

But for now, some title screen :P



I drew the kanjis (japanese characters) from the original Ikaruga logo here. What do you think of it ?

Offline TheMachine02

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Re: [Axe] Ikaruga X
« Reply #82 on: November 11, 2013, 07:39:43 am »
I like it  . japanese charater is cool :D
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Offline Hayleia

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Re: [Axe] Ikaruga X
« Reply #83 on: November 11, 2013, 02:09:42 pm »
I like it  . japanese charater is cool :D
Except that Kanjis are mostly chinese...
* Hayleia runs

Anyway, I like that indeed !
But where will you fit the options ?
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Offline Streetwalrus

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Re: [Axe] Ikaruga X
« Reply #84 on: November 11, 2013, 02:10:57 pm »
Japanese people use four alphabets, including the Chinese and Latin ones. ;)

Offline Hayleia

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Re: [Axe] Ikaruga X
« Reply #85 on: November 11, 2013, 02:12:40 pm »
Japanese people use four alphabets, including the Chinese and Latin ones. ;)
Yeah, but I meant that Hiragana and Katagana are "more" japanese than Kanji, so saying that Kanji=japanese is a bit flawed.
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Offline Geekboy1011

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Re: [Axe] Ikaruga X
« Reply #86 on: November 11, 2013, 03:02:46 pm »
You have taken something ive strived for with cadan and made something respectable as epic. im in awe. just utter awe. if you ever learn asm please hit me up i would love to make an ika clone in asm with you. because just dayum

Offline Hayleia

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Re: [Axe] Ikaruga X
« Reply #87 on: November 11, 2013, 03:06:29 pm »
He already learned ASM.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Geekboy1011

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Re: [Axe] Ikaruga X
« Reply #88 on: November 11, 2013, 03:07:10 pm »
So ill refrase :P if you ever want to work on a shooter in straight asm hit me up :P

Offline Streetwalrus

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Re: [Axe] Ikaruga X
« Reply #89 on: November 11, 2013, 03:26:49 pm »
Yeah, but I meant that Hiragana and Katagana are "more" japanese than Kanji, so saying that Kanji=japanese is a bit flawed.
You have a point here. But the original game is japanese and it uses Kanji apparently, so yeah. (note that I'm not able to distinguish them as the only Japanese word I know is konichiwa :P)