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[AXE] input routine.
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Topic: [AXE] input routine. (Read 2993 times)
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nikitouzz
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[AXE] input routine.
«
on:
February 10, 2013, 11:59:51 am »
I making one routine for the axe programmor wich simul the "input" in basic, i explain :
in your programme you make this :
sub(DEM,X,Y,lenght,number1-3) where X,Y is the coordinate of the input rectangle, lenght is the lenght of the input rectangle and the number is 1:for input numbers 2:for input letters 3:for liste input
i'll add news input after.
the routine (sub(DEM...) return the number or the letter after it ":return"
one screen :
whar do you think about it ?
«
Last Edit: February 10, 2013, 12:01:12 pm by nikitouzz
»
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mes records personels :
2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes
megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes
Xeda112358
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Re: [AXE] input routine.
«
Reply #1 on:
February 10, 2013, 01:26:23 pm »
I like how it looks. I wonder if it can be optimised more o.o
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shmibs
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Re: [AXE] input routine.
«
Reply #2 on:
February 10, 2013, 04:17:57 pm »
sharing this around could be very helpful to people. it'd be nice to have a decent, standard input routine out there (although it would also lead to people being lazy and not actually reading how it works --> not adding features or making changes that would be beneficial for the specific situation).
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nikitouzz
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Re: [AXE] input routine.
«
Reply #3 on:
February 11, 2013, 02:11:03 pm »
I have optimized the routine today (-200/300Byte) then i post the code when i optimized all.
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mes records personels :
2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes
megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes
Xeda112358
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Re: [AXE] input routine.
«
Reply #4 on:
February 11, 2013, 06:02:20 pm »
Nice, that seems much better already!
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BatLib Library
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Jade Simulator
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Zeda's Hex Opcodes
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FileSyst Library
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CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Sorunome
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Re: [AXE] input routine.
«
Reply #5 on:
February 11, 2013, 07:25:22 pm »
Looking nice, maybe you can add a blinking cursor, del and clear keys?
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nikitouzz
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Re: [AXE] input routine.
«
Reply #6 on:
February 13, 2013, 10:20:36 am »
del and clear keys is very very difficul to implant because i calcul the number ( for exemple ) directly when the touche are pressed....
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mes records personels :
2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes
megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes
Matrefeytontias
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Re: [AXE] input routine.
«
Reply #7 on:
February 13, 2013, 11:54:03 am »
What do you mean by "list input" ?
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nikitouzz
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Re: [AXE] input routine.
«
Reply #8 on:
February 15, 2013, 09:06:50 am »
the gamers entrer the list 1,2,3,4 and the code return one list in hexa
«
Last Edit: February 15, 2013, 09:07:17 am by nikitouzz
»
Logged
mes records personels :
2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes
megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes
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[AXE] input routine.