Author Topic: [Axe] KarRace  (Read 11136 times)

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Offline Spenceboy98

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[Axe] KarRace
« on: December 18, 2012, 09:19:38 pm »
This is a little game in Axe I started a little while back, but never really finished. Today I finished a little working version:


The object of the game is to dodge the cars that you are passing. Later, I will probably add bonuses and stuff. Download of source is attached.
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Offline Sorunome

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Re: [Axe] KarRace
« Reply #1 on: December 18, 2012, 09:20:16 pm »
woo, looking good so far!  :thumbsup:
« Last Edit: December 18, 2012, 09:20:35 pm by Sorunome »

THE GAME
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Offline DJ Omnimaga

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Re: [Axe] KarRace
« Reply #2 on: December 18, 2012, 09:55:35 pm »
Looks nice. Does it increase in speed as you progress, getting harder?

Offline Spenceboy98

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Re: [Axe] KarRace
« Reply #3 on: December 18, 2012, 09:56:54 pm »
Looks nice. Does it increase in speed as you progress, getting harder?

Not currently, but I can do that. :)
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Offline Spenceboy98

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Re: [Axe] KarRace
« Reply #4 on: December 19, 2012, 01:27:19 pm »
*BUMP*
Here is one with a speed up and a menu:

(It's actually faster on calc)

Do you think it's too fast? My friend suggested the speed up to be as a bonus. What do you think?

Also, how do you make it display a variable on the screen? I tried earlier, but it did not work.
« Last Edit: December 19, 2012, 01:31:46 pm by Spenceboy98 »
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Offline Streetwalrus

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Re: [Axe] KarRace
« Reply #5 on: December 19, 2012, 01:32:27 pm »
What do you mean by showing a variable ? Like display a score on the buffer ? Look at the fix command, it will help you.

Offline Spenceboy98

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Re: [Axe] KarRace
« Reply #6 on: December 19, 2012, 01:39:24 pm »
Like display a score on the buffer ?

Yes. I don't know how the FIX command will help.
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Offline Hayleia

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Re: [Axe] KarRace
« Reply #7 on: December 19, 2012, 01:41:48 pm »
Also, how do you make it display a variable on the screen? I tried earlier, but it did not work.
If you try to display a number, don't forget the ">Dec". If you do "Text(0,,A)" it will display the string pointed by A, not the number that is in A, which is displayed by "Text(0,,A>Dec)".

Yes. I don't know how the FIX command will help.
The Fix command will help if you need for example the Text routine to write on the buufer instead of writing directly on the screen.
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Offline Spenceboy98

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Re: [Axe] KarRace
« Reply #8 on: December 19, 2012, 01:43:21 pm »
Also, how do you make it display a variable on the screen? I tried earlier, but it did not work.
If you try to display a number, don't forget the ">Dec". If you do "Text(0,,A)" it will display the string pointed by A, not the number that is in A, which is displayed by "Text(0,,A>Dec)".

Yes. I don't know how the FIX command will help.
The Fix command will help if you need for example the Text routine to write on the buufer instead of writing directly on the screen.

Thanks
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Re: [Axe] KarRace
« Reply #9 on: December 19, 2012, 01:47:52 pm »
You should make it so when it starts, the first car can't appear in the middle areas, so you don't constantly die instantly at the very start of the game.

Offline Hayleia

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Re: [Axe] KarRace
« Reply #10 on: December 19, 2012, 01:53:04 pm »
You should make it so when it starts, the first car can't appear in the middle areas, so you don't constantly die instantly at the very start of the game.
^This. Also, you should not only display other cars when they are entirely on the screen but as soon as they are partly on screen.

(Also, concerning my previous post, notice that >Dec is in Math)
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Offline Spyro543

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Re: [Axe] KarRace
« Reply #11 on: December 19, 2012, 01:55:34 pm »
It looks suspiciously like the "Car Racing" game included in most Pop Stations. Good start though, maybe you should actually add a racing aspect to the game.

Offline Spenceboy98

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Re: [Axe] KarRace
« Reply #12 on: December 19, 2012, 02:08:40 pm »
You should make it so when it starts, the first car can't appear in the middle areas, so you don't constantly die instantly at the very start of the game.

Yeah. I do need to do that.

It looks suspiciously like the "Car Racing" game included in most Pop Stations. Good start though, maybe you should actually add a racing aspect to the game.

Well, in the game, you're passing the cars that are going slower than you. At the end, there will be a finish line.

You should make it so when it starts, the first car can't appear in the middle areas, so you don't constantly die instantly at the very start of the game.
^This. Also, you should not only display other cars when they are entirely on the screen but as soon as they are partly on screen.

(Also, concerning my previous post, notice that >Dec is in Math)

I tried, but it was just resetting their positions over and over. It twas annoying, so I just went with what I'm doing now.
« Last Edit: December 19, 2012, 02:14:22 pm by Spenceboy98 »
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Offline leafy

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Re: [Axe] KarRace
« Reply #13 on: December 19, 2012, 02:11:15 pm »
May I suggest adding some animated elements to the wheels? This can really add a lot of depth into the motion of the game.
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Offline Spenceboy98

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Re: [Axe] KarRace
« Reply #14 on: December 19, 2012, 02:15:23 pm »
May I suggest adding some animated elements to the wheels? This can really add a lot of depth into the motion of the game.

I don't know how to do animated sprites. :P
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