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Now your talkin'. Looks GREAT! Have you thought about starting at a speed of 0 and increasing up to say... 250mph? As you speed up the lines move faster and faster.
I've never used animated sprites, but it should be fairly simple.[FE134RANDOMSPRITEINFO]->Pic1[next animation2][next animation3][animation4]Through the loop, have a counter go up by 1 - say variable I.Instead of Pt-On(X,Y,Pic1)doPt-On(X,Y,I^4+Pic1)Something like that.
Quote from: Ranman on December 19, 2012, 10:50:59 pmNow your talkin'. Looks GREAT! Have you thought about starting at a speed of 0 and increasing up to say... 250mph? As you speed up the lines move faster and faster.I can't really make it go at a certain mph. I just do it by pixels. Right now it is going every 5px. The opponent cars are going 1px.
I never mean to say things ... negativley...I am a bit socialy aqward so I often dont pick up on sarcasm or recognize myself being rude......I am sorry for any offence...
woo, the wheels are looking cool
wow, amazing nice work! it looks great
Looks awesome! (There is an artifact at the top of the screen when a sprite is clipped at the bottom of the screen?)
It looks like somehow the LCD's z-address got set to 1 (or is it 63?), which makes it so the whole screen is shifted down one row and the bottom one row wraps around to the top. Hopefully it was just caused by some random one-time thing, in which case you should be able to fix it by archiving anything you want to save and then clearing your RAM.
Lookin' sweet Spenceboy98!!