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Oh that looks nice with the road lines! I also like how you got the wheels animation. Quote from: Spenceboy98 on December 30, 2012, 05:40:06 pmRapture from The Game?
Use Full?
You should add some cars that goes the wrong way every now and then as the race progresses.
...I might slow down the speed up...
Quote from: Spenceboy98 on March 30, 2013, 09:03:14 am...I might slow down the speed up...I think an interesting idea might be to turn it into more of a racing game, Lotus Turbo Challenge-style. Holding 2nd will accelerate the car (releasing it will slow the car down) and you have to make it to a checkpoint within a certain amount of time, that sorta thing. Adding multiple cars would be cool, too. It looks really pretty, the car sprites are exceptionally well done (did you draw them yourself? Seriously, they're gorgeous!) it just feels like a slow avalanche game right now. You could even have power-ups that would let you shoot a car that's in front of you or temporarily upgrade your bumper to absorb shocks from bumping into other cars, that sorta stuff. You could maybe even have the other cars turn slightly while they come down. Anyway, the animation and everything looks great, you've done a great job so far!EDIT: Oh, and i second not breaking 83+ compatibility!
I had an idea similar to this, but I'll let you tackle this one as it seems you have nailed this on. My idea was loosely based off of the handheld sega mcdonald toy, "Sonic Speedway". http://sonic.wikia.com/wiki/Sonic_Speedway Which is similar to you game in a sense. This game was based off the game "Sonic Drift" which I was also thinking of porting. Maybe consider this while planning your game? http://sonic.wikia.com/wiki/Sonic_Drift Overall it's looking good!