Author Topic: [Axe] Picraft 2  (Read 11553 times)

0 Members and 1 Guest are viewing this topic.

Offline Piguy-3.14

  • LV3 Member (Next: 100)
  • ***
  • Posts: 41
  • Rating: +1/-0
    • View Profile
[Axe] Picraft 2
« on: May 31, 2013, 01:38:09 pm »
Hello Omnimega users, today I am here to tell you about my first ever Axe Parser program, and only my second program ever, Picraft 2. Picraft 2 is the sequel to my first program I ever made, which was made in ti-basic, called Picraft. Picraft 2 is a minecraft like game where you build things with blocks. It has a texture pack very similar to that of minecraft's, giving it a familiar feeling. The game is currently in version 2.0 alpha which folled the release on May 28. The game is still by far unfinished, but as of now the main features are:
*Building and destroying
*multiple block types
*flying
*superflat land
*ability to move your entire creation at the click of a button
*a control scheme similar to that of Terria's
*other small features
For a more detailed description look under Picraft 2 in the Cemetech forums. Unfortunetely it is only available on Cemetech at the moment, and due to Omnimega's 40 post rule, may never be available for Omnimega. If you want to help with development of the game or have any questions feel free to leave a response.

Offline Piguy-3.14

  • LV3 Member (Next: 100)
  • ***
  • Posts: 41
  • Rating: +1/-0
    • View Profile
Re: [Axe] Picraft 2
« Reply #1 on: May 31, 2013, 01:42:06 pm »
Btw if you know how to tilemap and would be willing to help code that in I would greatly appreciate your help, and you would recieve credit for what you do.

Offline TheMachine02

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 452
  • Rating: +105/-0
  • me = EF99+F41A
    • View Profile
Re: [Axe] Picraft 2
« Reply #2 on: May 31, 2013, 02:04:23 pm »
If you need help, I can give some, though  :P

EDIT: and try to not double-post.
You can simply edit your message with the EDIT button =)
« Last Edit: May 31, 2013, 02:08:14 pm by TheMachine02 »
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] Picraft 2
« Reply #3 on: June 01, 2013, 01:56:46 am »
Hi and welcome here. Actually around 5 posts (I think) you can attach files directly to posts so you would be able to upload it fine here too.

Seems interesting, I hope this one Minecraft project gets finished, because all others so far were abandonned >.< This is an hard project to take on, though, so if you have never done tilemap stuff this might be challenging to get it off the ground.

Also by the way it's Omnimaga, not Omnimega :P
« Last Edit: June 01, 2013, 01:57:26 am by DJ Omnimaga »

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Picraft 2
« Reply #4 on: June 01, 2013, 03:07:28 am »
Btw if you know how to tilemap and would be willing to help code that in I would greatly appreciate your help, and you would recieve credit for what you do.
There are a lot of tilemappers. For example, you have tilemappers that scroll sprite by sprite (8 pixels at a time), smooth scrolling tilemappers (1 pixel at a time) and non scrolling tilemappers (they just draw the map once for all and then the player moves on it without the map moving in the background).

So which one would you like to use in your game ?

Seems interesting, I hope this one Minecraft project gets finished, because all others so far were abandonned >.<
Hey, TinyCraft wasn't, I just have no time to work on this for now, but I planned to work on this as soon as I get holidays (I don't even know when they'll come o.o°). Also, you already have a lot of things to do in TinyCraft :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: [Axe] Picraft 2
« Reply #5 on: June 01, 2013, 06:53:22 am »
Good luck with this! Sounds interesting. :)


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [Axe] Picraft 2
« Reply #6 on: June 01, 2013, 07:20:29 am »
I can help tilemapping. Send me a PM.
I'm not a nerd but I pretend:

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [Axe] Picraft 2
« Reply #7 on: June 01, 2013, 07:57:28 am »
Hello Piguy-3.14. Welcome to Omnimaga! Sounds like quite an ambitious project, so good luck! Also, if you decide to stick around, those posts add up pretty quickly. I usually average 100+ a month(on good months) myself. ;)
« Last Edit: June 01, 2013, 08:02:18 am by Art_of_camelot »

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe] Picraft 2
« Reply #8 on: June 02, 2013, 03:46:43 pm »
Sounds like a big project, hope you'll be able to finish it! :D

Oh, and welcome to omnimaga! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Piguy-3.14

  • LV3 Member (Next: 100)
  • ***
  • Posts: 41
  • Rating: +1/-0
    • View Profile
Re: [Axe] Picraft 2
« Reply #9 on: June 09, 2013, 12:19:07 am »
aeTIos: if you are willing to help that would be great( it would not let me send Pms for some reason, also the newest version of Picraft 2 is out if anyone is interested; it is currently only out on Ti-calc.org and is version 2.1alpha,(includes a few bug fixes and one new block)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] Picraft 2
« Reply #10 on: June 09, 2013, 12:58:13 am »
Yeah PMs requires 5 posts, else spammers kept advertising pr0n or personal sites via mass-PM.

I'll check out the version on Ticalc when I have some more free time to play it. I didn't know it was available for download yet actually. :)
« Last Edit: June 09, 2013, 12:58:49 am by DJ Omnimaga »

Offline Piguy-3.14

  • LV3 Member (Next: 100)
  • ***
  • Posts: 41
  • Rating: +1/-0
    • View Profile
Re: [Axe] Picraft 2
« Reply #11 on: June 18, 2013, 03:26:26 pm »
Here are the planned features for version 0.3.0 if anyone was wondering:
-Jumping>done<
-jetpacks(a gravity affected flying)>done<
-acceleration and deceleration>done<
-flying>done<
-boundries>done<
-smooth movement for the player>done<
-autosaveing>done<
-a menu>in progress<
-collision with user placed blocks>need help with<
-a special 'Parkour' mini game>will only be added if I can implement collision<
-a little program to help the user memorize pi to the first 100 digits>will be added if the menu is<
-re-added dirt>done<
-maybe an inventory>not yet started<
-other small features and improvements>done<
I have no idea when I plan to release the update though, as I am still waiting for help on the collision(if anyone is intrested look at my topic Collision in a Terria like game for details) and still need to add quite a few features so I am afraid to give a release date at the moment.  If anyone would be willing to help, feel free to either email me or send me a pm; any help is appreciated:)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] Picraft 2
« Reply #12 on: June 18, 2013, 03:38:15 pm »
I like the Jetpack idea :)

Offline Piguy-3.14

  • LV3 Member (Next: 100)
  • ***
  • Posts: 41
  • Rating: +1/-0
    • View Profile
Re: [Axe] Picraft 2
« Reply #13 on: June 18, 2013, 03:43:39 pm »
Thanks:) it would be even better if I could get the stupid collision to work!

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe] Picraft 2
« Reply #14 on: June 18, 2013, 05:47:34 pm »
jetpack sounds cool indeed! any chance of screenies?

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!