Author Topic: [Axe] Piko Piko  (Read 5234 times)

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Offline zero44

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[Axe] Piko Piko
« on: November 06, 2013, 07:35:26 am »
Spoiler For Original post:
Hey guys,

Here will I announce my entry for the Omnimaga Contest 2013 - Calculator Gaming Roots :)
The game is named Piko Piko, it's a whack-a-mole game based on the game Tontie, available on Eyezmaze.
Due to the fact I started it the day before yesterday, It won't be as I wanted exactly : I'll surely have no time to create shop.

The game is playable with numeric keypad, you need to hit moles coming from one of the 9 holes on the ground.
Each new level (only 4 levels nowadays ><) brings a new thing, like spike mole or shy mole.
You'll have 5 game difficulty, from nooooooob to xtrem (3HP).

More things in the readme, maybe this evening I'll add a screenshot.

I use Axe 1.2.1, the game is currently around 4KB, and works quite well with 6MHz.

Hi guys,

Here's the game Piko Piko.
It's a whack-a-mole game based on the game Tontie, available on Eyezmaze.

The game is playable with numeric keypad, you need to hit moles coming from one of the 9 holes on the ground.
Each new level (currently, only 4 levels ><) brings a new thing, like spike mole or shy mole.
You'll have 5 game difficulty, from nooooooob (no damage) to xtreme (3HP).

I created this game for the Omnimaga Contest 2013 - Calculator Gaming Roots.

Spoiler For features (to do and done):
Ideas and suggestions
Quote from: readme
I'll add features like more mole type, shop and achievements.
.. If I've time this weekend I may code shop. It will include more powerful hammers (should be graphically the same, though) and health recovery, like in the original. [hardcore coding]
I may also edit game over menu, and include a level-choosing box. [possible]

Done
•Added health recovery bonus : if your life isn't full, mole have 25% chance to loot a HP instead of coins
•Added (planned) pause feature : press (0) to enable/disable pause
•Finished what I said I would do : now N00B, HARD & XTREME modes work as expected

Bugfixes (and glitchfixes)
•Exiting a level by presing [clear] unlocks next level as it you finished the level (this bug is available in contest release .__.)
If you get any idea of possible new mole, item, achievement, feature, source code improvements.. Please tell me here !

Attachments : readme.txt (last version) and last screenshot
« Last Edit: November 07, 2013, 04:31:49 pm by zero44 »
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Offline Sorunome

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Re: [Contest 2013][Axe] Piko Piko
« Reply #1 on: November 06, 2013, 07:39:35 am »
lol, better code quick then :P
Also, sounds awesome, good luck!

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Offline zero44

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Re: [Contest 2013][Axe] Piko Piko
« Reply #2 on: November 06, 2013, 09:49:25 am »
I'll code quickly.

I need to finish menu, currently I've done game intro but still working on the menu itself.
Will be something pretty.

EDIT: Almost finished menu.

EDIT2 : Menu screenshot !
« Last Edit: November 06, 2013, 01:51:12 pm by zero44 »
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Offline Sorunome

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Re: [Contest 2013][Axe] Piko Piko
« Reply #3 on: November 06, 2013, 02:36:38 pm »
HOLY, that is some epic menu O.O

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Offline Hayleia

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Re: [Contest 2013][Axe] Piko Piko
« Reply #4 on: November 06, 2013, 02:38:46 pm »
Haha ! Indeed that is quite beautiful.
May I just ask what it would give if the upper part (like first tier) was inverted ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Keoni29

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Re: [Contest 2013][Axe] Piko Piko
« Reply #5 on: November 06, 2013, 02:42:21 pm »
Just played the flash game. It's a neat idea. I have never seen it before.
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Offline zero44

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Re: [Contest 2013][Axe] Piko Piko
« Reply #6 on: November 06, 2013, 02:58:48 pm »
Hayleia, your opinion about it ?

It sounds me nice.

Offline Hayleia

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Re: [Contest 2013][Axe] Piko Piko
« Reply #7 on: November 06, 2013, 03:01:09 pm »
Perfect.
You don't even need to have a game behind it, I could look at that menu for hours anyway.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline zero44

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Re: [Contest 2013][Axe] Piko Piko
« Reply #8 on: November 06, 2013, 03:03:48 pm »
If only the menu is already addictive..

The infos should be wonderful.

EDIT : GOT IT !!
Look at my prog, my prog is amazing ♪

Now I shall finish linking menu and game.
« Last Edit: November 06, 2013, 03:49:35 pm by zero44 »
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Offline Sorunome

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Re: [Contest 2013][Axe] Piko Piko
« Reply #9 on: November 06, 2013, 03:52:48 pm »
That is looking awesome, nice and smooth graphics! :D
(also, is it just me or did you make a new topic ??? )

THE GAME
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Offline zero44

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Re: [Contest 2013][Axe] Piko Piko
« Reply #10 on: November 06, 2013, 04:05:18 pm »
I made only one topic.. This one. I edited to add menu3.gif

I join the readme so you can know a little more about the game :)
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Offline Sorunome

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Re: [Contest 2013][Axe] Piko Piko
« Reply #11 on: November 06, 2013, 04:07:00 pm »
wait, SMF was bugging around and didn't show any earlier posts than the most recent screenie thus i thought you made a new topic O.O

THE GAME
Also, check out my website
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Click here to give me an internet!

Offline zero44

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Re: [Contest 2013][Axe] Piko Piko
« Reply #12 on: November 06, 2013, 04:26:05 pm »
Just to know what you think about it, here's a screenshot of a full 'gameplay'. Please leave a comment :)

End-game screen will come later.
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Offline Sorunome

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Re: [Contest 2013][Axe] Piko Piko
« Reply #13 on: November 06, 2013, 04:27:23 pm »
looking nice! :D

THE GAME
Also, check out my website
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Click here to give me an internet!

Offline zero44

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Re: [Contest 2013][Axe] Piko Piko
« Reply #14 on: November 06, 2013, 05:55:39 pm »
Finished. Added options menu, menu-to-game link, and game over.

Due to an update, it's possible that final version won't be evaluated.
I hope judges will evaluate the last update.

EDIT:
Quote from: readme
I'll add features like more mole type, shop and achievements.
.. If I've time this weekend I may code shop. It will include more powerful hammers (should be graphically the same, though) and health recovery, like in the original. [hardcore coding]
I may also edit game over menu, and include a level-choosing box. [possible]
What also miss from original game is mole loot sometimes being HP. [easy peasy]
Concerning achievements.. I'll see.

So, what I want now is.. Ideas! And suggestions. And comments.

If you get any idea of possible new mole, item, achievement, feature, source code improvements.. Please tell me here !

PS: Congratulations to Sorunome ! You made a good job. And I watched 'For a Muffin' :3

PPS: Fully full gameplay screenshot will come in the next hours. For you, surely around 4PM
« Last Edit: November 07, 2013, 12:36:53 pm by zero44 »
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