Author Topic: [Axe] Piko Piko  (Read 5211 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] Piko Piko
« Reply #15 on: December 11, 2013, 12:41:18 am »
Good job on this. :) I like the difficulty levels and enemy variety :D

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: [Axe] Piko Piko
« Reply #16 on: December 11, 2013, 01:00:27 am »
Wow, i love the menu!

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: [Axe] Piko Piko
« Reply #17 on: December 11, 2013, 02:35:49 am »
I don't seem to be able to get past level 4. Is that because you need points to advance or something else?
If you like my work: why not give me an internet?








Offline zero44

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 128
  • Rating: +21/-0
  • <!--//www.ustr.net/infrared/infrared1.shtml-->
    • View Profile
    • zero44
Re: [Axe] Piko Piko
« Reply #18 on: December 11, 2013, 09:16:14 am »
.. It's because there is nothing behind level 4, so if I didn't add this barrier you would have fallen into the deep and dark black hole I put viciously in the source code.

In fact, there's a GAME OVER when you lose, but not when you won, so.. You may want to repeat playing level 4 as long as I don't add levels :)

(pliz give ideas for new moles to add at each level, and a bit data about them.)
____________