Author Topic: [Axe] Piko Piko  (Read 5219 times)

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Offline DJ Omnimaga

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Re: [Axe] Piko Piko
« Reply #15 on: December 11, 2013, 12:41:18 am »
Good job on this. :) I like the difficulty levels and enemy variety :D

Offline chickendude

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Re: [Axe] Piko Piko
« Reply #16 on: December 11, 2013, 01:00:27 am »
Wow, i love the menu!

Offline Keoni29

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Re: [Axe] Piko Piko
« Reply #17 on: December 11, 2013, 02:35:49 am »
I don't seem to be able to get past level 4. Is that because you need points to advance or something else?
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Offline zero44

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Re: [Axe] Piko Piko
« Reply #18 on: December 11, 2013, 09:16:14 am »
.. It's because there is nothing behind level 4, so if I didn't add this barrier you would have fallen into the deep and dark black hole I put viciously in the source code.

In fact, there's a GAME OVER when you lose, but not when you won, so.. You may want to repeat playing level 4 as long as I don't add levels :)

(pliz give ideas for new moles to add at each level, and a bit data about them.)
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