Author Topic: [AXE] some puzzler thing i guess...?  (Read 8046 times)

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Offline stevon8ter

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Re: [AXE] some puzzler thing i guess...?
« Reply #15 on: December 06, 2012, 03:36:47 pm »
But every time the prog starts... I set the GDB0 where the door is still closed but it's still open if i restart :/
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Offline stevon8ter

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Re: [AXE] some puzzler thing i guess...?
« Reply #16 on: December 07, 2012, 12:14:52 pm »
1st sorry for double post

2nd new screenie

3rd ok so i'm gonna do it as following: every level will "teleport" (or will stay in thesame map) to a random event, like: pick up an egg in the map.. when it's done the dialog box (half screen white you see on the gif (only for test now)) will say something and the door will open, ass you can see on the right of map 2 (map 1 directly teleports for testing purpose) and then you can move to the next map... and there you will get another random event...

Now i need you guys to help me with the events xD i can't think of much events... preferably puzzlers/riddles/... but it can be anything... even if it's like a minigame or if it's moving you to some other place to do it... everything you can think of... so any ideas? post them here :D

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Offline Sorunome

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Re: [AXE] some puzzler thing i guess...?
« Reply #17 on: December 08, 2012, 02:15:39 am »
Isn't that a bit too hard with teleporting at random events? I mean, wouldn't that be just trying out what to do and not really thinking?

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Offline stevon8ter

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Re: [AXE] some puzzler thing i guess...?
« Reply #18 on: December 08, 2012, 07:42:14 am »
How do you mean sorunome?
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Offline Sorunome

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Re: [AXE] some puzzler thing i guess...?
« Reply #19 on: December 08, 2012, 12:52:46 pm »
every level will "teleport" (or will stay in thesame map) to a random event, like: pick up an egg in the map..
And random events can't be thought through so wouldn't it be more like a random game than a puzzler?

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Offline stevon8ter

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Re: [AXE] some puzzler thing i guess...?
« Reply #20 on: December 08, 2012, 03:35:45 pm »
Oooh , i actually mean, there are in example 100 puzzles, and every level will pick one of that 100 events randomly
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