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Lbl GetTReturn {r2/8*12+(r1/8)+GDB0}
Lbl CheckEReturn GetT(r1,r2)<1
X-(getKey(2) and CheckE(X-1,Y) and CheckE(X-1,Y+7)) + (getKey(3) and CheckE(X+8,Y) and CheckE(X+8,Y+7))→X
Instead of sticking your tilemap drawing code inside the main loop (since you're not gonna be changing any tiles), you can stick it outside of the loop and StorePic to L3 (assuming you're willing to sacrifice that) and every loop through the main loop, just use RecallPic.