Author Topic: [Axe] Source Seekers Battle (TI-83+ & up)  (Read 12847 times)

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Offline 123outerme

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[Axe] Source Seekers Battle (TI-83+ & up)
« on: July 27, 2014, 03:35:45 pm »
Thanks to Streetwalrus, I have decided to remake Source Seekers in Axe. There will be many improvements and new features, so be sure to check it out! Some or most of these additions will also make their way into the BASIC version as well!
(Just so that everyone gets it... Battle Axe, since it's in Axe and it's called "Battle")
Regarding the platform range, it will stay 83+ unless I need a BASIC command only on the 84.

Spoiler For Planned Features:
Planned Features:


Faster Speed & Optimized Engine
The engine will be super smooth and will take up less space both on lines and in bytes. Source Seekers Battle will include much faster gameplay, which the original wasn't capable of!

Configurable Keys
Now, you will be able to bind any action to any key you want! Do you want to shoot your bow with "On"? Well, that can't happen. How about "5" instead?

More Levels and Secrets
More levels will be added after the main storyline, and there will be tons of secrets to discover. There may even be a tournament system after you beat the game!

More Overall Content
More enemies, puzzles, abilities, weapons and more coming soon! Enjoy everything from fighting spiky enemies to shooting a bow to teleporting around the screen!

Multiple Save Files
Now, you can save multiple games! Instead of starting over and losing your gear, why not just make a new save? If you make a new save, how are you to tell them apart?

Character Customization
That's right! Ever wanted to be a Pi symbol? Now you can! Ever wanted everyone to call you "Shorty"? No, me neither. But, you can do it anyway, now that you can name your characters and equip them with the finest gear and armor you've ever seen!

Larger Map Screens
Tired of the confines of one screen per level? Now, there can be multiple screens per level!
« Last Edit: July 31, 2014, 07:25:25 pm by 123outerme »

Offline Matrefeytontias

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Re: [Axe] Source Seekers Battle (TI-84+ & up)
« Reply #1 on: July 27, 2014, 04:01:41 pm »
Good news overall, but why wouldn't it be 83+-compatible ?

Offline chickendude

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Re: [Axe] Source Seekers Battle (TI-84+ & up)
« Reply #2 on: July 28, 2014, 12:03:53 am »
It sounds like a nice first Axe project, can't wait to see what you come up with. I also don't think you'll have any trouble getting it to run on the 83+, i don't think you'll really need the extra speed.

Offline Princetonlion.tibd

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Re: [Axe] Source Seekers Battle (TI-84+ & up)
« Reply #3 on: July 28, 2014, 08:24:16 am »
[...]
Now, you will be able to bind any action to any key you want! Do you want to shoot your bow with "On"? Well, that can't happen. How about "5" instead?

I think that can happen, there is a keycode in axe for on. Forgot what it was though



And sorry, can't help with this one besides testing, I don't know much Axe (and BASIC)
EDIT: if it's 84+ and above, can't help.




Offline Matrefeytontias

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Re: [Axe] Source Seekers Battle (TI-84+ & up)
« Reply #4 on: July 28, 2014, 08:25:40 am »
getKey(41) is ON. Though getKey won't return 41 if ON is pressed.

Offline Princetonlion.tibd

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Re: [Axe] Source Seekers Battle (TI-84+ & up)
« Reply #5 on: July 28, 2014, 08:34:01 am »
Thanks for telling me, I haven't started axe yet but only read the manual.

Offline 123outerme

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Re: [Axe] Source Seekers Battle (TI-84+ & up)
« Reply #6 on: July 31, 2014, 07:17:52 pm »
Good news overall, but why wouldn't it be 83+-compatible ?
Sorry, I was at music camp. I'm waiting to see how it runs or if I need a certain command for it to work, or something.

Offline Matrefeytontias

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Re: [Axe] Source Seekers Battle (TI-84+ & up)
« Reply #7 on: July 31, 2014, 07:18:47 pm »
Excepting Full, there's nothing Axe provides that doesn't work on 83+s.

Offline 123outerme

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Re: [Axe] Source Seekers Battle (TI-84+ & up)
« Reply #8 on: July 31, 2014, 07:19:31 pm »
Excepting Full, there's nothing Axe provides that doesn't work on 83+s.
I was talking about a BASIC command, but thanks for telling me anyway, that will help!

Offline Princetonlion.tibd

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Re: [Axe] Source Seekers Battle (TI-83+ & up)
« Reply #9 on: July 31, 2014, 09:22:11 pm »
I think only mathprint and classic and the timer commands for BASIC, but I doubt you need/use them in axe


Feel free to ask for animated screenshots (if I haven't forgotten how to use wabbitemu mac yet :P )

EDIT: 83+ that is
« Last Edit: August 01, 2014, 10:39:34 am by Princetonlion.tibd »

Offline chickendude

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Re: [Axe] Source Seekers Battle (TI-83+ & up)
« Reply #10 on: August 01, 2014, 09:31:09 am »
If you post a demo of what you've got, anyone can take a screenshot for you. But if you've got a GraphLink cable (or silver cable, whatever the USB cable's called these days) you can take your own screenshots on WabbitEmu, TilEm2, PindurTI, etc.

Offline Princetonlion.tibd

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Re: [Axe] Source Seekers Battle (TI-83+ & up)
« Reply #11 on: August 01, 2014, 12:10:15 pm »
I call it The Cable.
I just like to do screenshots, but whoever gets to it first does it :)

Offline 123outerme

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Re: [Axe] Source Seekers Battle (TI-83+ & up)
« Reply #12 on: August 03, 2014, 01:54:47 pm »
JWinslow (JWins) and I were talking about working together, since he also deals in Axe.

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Re: [Axe] Source Seekers Battle (TI-83+ & up)
« Reply #13 on: August 03, 2014, 02:00:35 pm »
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
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Offline Princetonlion.tibd

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Re: [Axe] Source Seekers Battle (TI-83+ & up)
« Reply #14 on: August 03, 2014, 02:20:31 pm »
I don't think I can do anything except test and take screenies, I'm still learning axe and the only thing I'm good(ish) at is freq()