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TI Z80
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[Axe] Super Crate Box
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Topic: [Axe] Super Crate Box (Read 26915 times)
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
[Axe] Super Crate Box
«
on:
September 22, 2012, 10:00:48 am »
Hi guys !
Maybe you have heard of the PC and iDevices game
Super Crate Box
. Maybe not. Well, that's like you want
Anyway, I'm porting it on z80 calcs now, using the faaamous Axe parser 1.1.2
Of course, I haven't finished yet : I planned to add more weapon, make title and game over screens and more.
Share your comments
Logged
+8/-0 karm for this message
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Hayleia
Programming Absol
Coder Of Tomorrow
LV12
Extreme Poster (Next: 5000)
Posts: 3367
Rating: +393/-7
Re: [Axe] Super Crate Box
«
Reply #1 on:
September 22, 2012, 10:39:49 am »
http://ourl.ca/14092
Anyways, the previous project seems to be dead, so good luck with yours, it seems great already
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I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Super Crate Box
«
Reply #2 on:
September 22, 2012, 10:43:55 am »
... Ah
I didn't see this one, but I'll finish mine anyway ^^
EDIT : little update !
When you grab a crate, there now is a little text indicating which weapon you got
«
Last Edit: September 22, 2012, 11:01:38 am by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
annoyingcalc
LV10
31337 u53r (Next: 2000)
Posts: 1953
Rating: +140/-72
Found in Eclipse.exe
Re: [Axe] Super Crate Box
«
Reply #3 on:
September 22, 2012, 12:04:59 pm »
NICE THIS IS ONE OF THE MOST ADDICTING GAMES FOR A z80! I CANT WAIT
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Darl181
«Yo buddy, you still alive?»
CoT Emeritus
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Posts: 3408
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VGhlIEdhbWU=
Re: [Axe] Super Crate Box
«
Reply #4 on:
September 22, 2012, 06:22:42 pm »
Yeah the other one's good as dead, seeing as the calc is
unless leafy randomly picks it back up or something
glhf
(three people on the same game.. 0.o)
«
Last Edit: September 22, 2012, 07:52:16 pm by Darl181
»
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Vy'o'us pleorsdti thl'e gjaemue
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
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Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Axe] Super Crate Box
«
Reply #5 on:
September 23, 2012, 03:49:54 am »
wooooo, it's looking nice
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Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: [Axe] Super Crate Box
«
Reply #6 on:
September 23, 2012, 04:31:58 am »
It looks very nice. Good luck finishing it!
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Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
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I'm back :)
Re: [Axe] Super Crate Box
«
Reply #7 on:
September 25, 2012, 08:22:24 am »
Woew, that looks really nice!
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hellninjas
LV7
Elite (Next: 700)
Posts: 625
Rating: +17/-0
Re: [Axe] Super Crate Box
«
Reply #8 on:
September 28, 2012, 10:44:21 pm »
It's back!
Great job matre, can't wait for more progress! \o/
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annoyingcalc
LV10
31337 u53r (Next: 2000)
Posts: 1953
Rating: +140/-72
Found in Eclipse.exe
Re: [Axe] Super Crate Box
«
Reply #9 on:
January 12, 2013, 11:03:52 pm »
necropost I guess, but if you arent going to continue this I would like to have a look at the source
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Super Crate Box
«
Reply #10 on:
January 13, 2013, 02:44:34 am »
In fact, I already resumed this, but I waited for more progress to post about it
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
annoyingcalc
LV10
31337 u53r (Next: 2000)
Posts: 1953
Rating: +140/-72
Found in Eclipse.exe
Re: [Axe] Super Crate Box
«
Reply #11 on:
January 13, 2013, 08:43:34 pm »
can you post the current source id like to look through it
Logged
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe] Super Crate Box
«
Reply #12 on:
January 29, 2013, 12:10:09 pm »
Bump,
I'm really back on this, decided to finish it, and I'm here to
post an update !!!
After all these days, yay
So, I resolved many bugs, optimized many things and added
katanaaa
Also, I'm releasing the source but only because I need help : when playing
on a real calc
and dying, the game is randomly saying either "ERR:INVALID", or "ERR:VERSION", or "ERR:SYNTAX" etc when I run the game without any shell, and sometimes it crashes with MirageOS ... The error doesn't show up everytime I die, and when it shows it's not always the same. It's kinda strange
The source is the solo huge file I attached (beware, it's really hard to understand as I'm not that guy that over-uses comments
)
«
Last Edit: January 29, 2013, 12:15:19 pm by Matrefeytontias
»
Logged
+2/-0 karm for this message
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: [Axe] Super Crate Box
«
Reply #13 on:
January 29, 2013, 02:57:22 pm »
The screenshot looks cool!
I'm afraid I can't hep you fix your bug, since I'm not too great at AXE. (I myself have still an AXE program as well which even crashes your calc upon quit, which I'm unable to fix.)
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Axe] Super Crate Box
«
Reply #14 on:
January 29, 2013, 06:42:46 pm »
Wat, a update?
THAT IS AWESOME!
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
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[Axe] Super Crate Box