Author Topic: [Axe] Super Crate Box  (Read 26878 times)

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Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #15 on: January 30, 2013, 03:53:19 pm »
Update again (I said I'll be pretty active :P) !

This time I added the revolver ! It's like the starting pistol, but its bullets are going (really) faster and make 4 damages instead of 1 for the pistol. Maybe I forgot to notice that small enemies have 2 HP and big ones have 8 HP.



Also, I'm releasing the source but only because I need help : when playing on a real calc and dying, the game is randomly saying either "ERR:INVALID", or "ERR:VERSION", or "ERR:SYNTAX" etc when I run the game without any shell, and sometimes it crashes with MirageOS ... The error doesn't show up everytime I die, and when it shows it's not always the same. It's kinda strange ???
Same thing this time, new source attached.
« Last Edit: January 30, 2013, 03:55:37 pm by Matrefeytontias »

Offline Sorunome

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Re: [Axe] Super Crate Box
« Reply #16 on: January 30, 2013, 07:11:16 pm »
Stop.Making.It.So.Awesome!
Lol, great job dude, can't wait for the finished game at all! :D

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Offline pimathbrainiac

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Re: [Axe] Super Crate Box
« Reply #17 on: January 30, 2013, 07:21:08 pm »
Screenies=amazing! don't stop!
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Offline hellninjas

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Re: [Axe] Super Crate Box
« Reply #18 on: February 01, 2013, 10:22:25 am »
Wow, it's back!
I honestly thought this project died :O

Amazing work Matrefeytontias ^_^

Offline annoyingcalc

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Re: [Axe] Super Crate Box
« Reply #19 on: February 01, 2013, 05:19:01 pm »
Well, I can't even compile it, I get error:invalid token

let me upgrade to axe 1.2.0
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Offline epic7

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Re: [Axe] Super Crate Box
« Reply #20 on: February 01, 2013, 07:44:23 pm »
This game is looking crate :P
* epic7 runs

Is the minigun added yet? :3

Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #21 on: February 02, 2013, 06:44:08 am »
@annoyingcalc : I'm using Axe 1.2.1a

@epic7 the weapons I already implemented are pistol, double pistols, shotgun, laser rifle, machine gun, discgun, minigun, katana and revolver. I planned to add bazooka, mines, grenade launcher and flames thrower (if I success in figuring out how I can do this latter D:).

Offline annoyingcalc

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Re: [Axe] Super Crate Box
« Reply #22 on: February 02, 2013, 03:36:51 pm »
I wish that when you die it didn't exit, but you get a game over screen and start over
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Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #23 on: February 02, 2013, 03:50:52 pm »
Oh yeah, don't worry, I planned a menu and all like in the real game :)

Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #24 on: February 15, 2013, 04:29:32 pm »
Heavy bump !

After a small pause, I got the Bazooka working ! It's a bit different from the original Super Crate Box though, because I thank that it would look cooler like this on-calc ;D



Next on the list (in disorder) : grenade launcher, mines, at very least flame thrower, and a menu and all that go with it.

EDIT : I can't fix the bug that makes MirageOS crash and a weird error appear 1 time out of 3. It's kinda frustrating. If you think you can make something to it, just have the source in prgmAXECRATE (prgmCRATEBOX is the executable ; and be warned, it's reaaaally dense and ugly, but well-commented).
« Last Edit: February 16, 2013, 08:59:48 am by Matrefeytontias »

Offline Sorunome

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Re: [Axe] Super Crate Box
« Reply #25 on: February 15, 2013, 06:43:26 pm »
Well, i don't know the original, so......but it's looking awesome! :D

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Offline squidgetx

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Re: [Axe] Super Crate Box
« Reply #26 on: February 15, 2013, 10:23:48 pm »
That slight screen shake effect you have there really adds to the feel of the game

Great job so far!

Offline persalteas

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Re: [Axe] Super Crate Box
« Reply #27 on: February 16, 2013, 06:26:58 am »
So hardcore :o

High score: 5 boxes...
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Offline Deep Toaster

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Re: [Axe] Super Crate Box
« Reply #28 on: February 16, 2013, 03:43:59 pm »
This is fantastic. Looks like a really addicting game! Love the shake effects.

Does it run at 6 MHz or Full? I don't have my calculator with me at the moment.
« Last Edit: February 16, 2013, 03:45:05 pm by Deep Thought »




Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #29 on: February 16, 2013, 05:07:56 pm »
All of my programs always run at 6MHz. Mainly because my only z80 calc is a 83+.fr ;D