Author Topic: [Axe] Super Crate Box  (Read 26354 times)

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Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #30 on: February 22, 2013, 09:46:52 am »
Bump,

After overpassing the 8192 bytes limit, I wanted to convert the program to an app (too many problems with the shells). And I also added a main menu (ugly) and a stats appvar/menu. Nothing else for now.


Offline Darl181

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Re: [Axe] Super Crate Box
« Reply #31 on: February 22, 2013, 02:39:22 pm »
You can use fullrene or similar (not sure if crabcake works anymore) to have programs up to the size of the ram. I think that needs to be compiled for a shell tho...what problems are you having?
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Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #32 on: February 22, 2013, 05:05:51 pm »
Well, if you look at ant of my other posts, you'll see me keep asking if someone can help me >.<

So let's say it again : there indeed is a problem in the actual game engine (by that I mean not in the menu). The program has different behaviors depending on the execution method, and always occuring after the exit : compiled as an app, it leaves weird characters on the homescreen ; compiled in Noshell, it messes with the random-related functions and makes them display huge numbers (it starts at 1032 and slowly go back to their initial range as you run it again and again), and moreover it displays a random ERROR:something 1 time out of 3 ; and compiled for MirageOS, it constantly crashes.

I can't release the actual source (I'm on a phone) but I have them on my computer, so I'll upload them tomorrow (it's 11:06 pm here).

Offline Sorunome

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Re: [Axe] Super Crate Box
« Reply #33 on: February 22, 2013, 05:08:00 pm »
*main menu idea*
YOu already jump around as the figure and you shoot 'start game' or 'highscore list' etc.

THE GAME
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Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #34 on: February 22, 2013, 05:13:53 pm »
Mmh yeah, good idea, and since you'll must unlock the weapons, I can make that the player shoots the item menu with the last unlocked weapon :D

Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #35 on: March 09, 2013, 05:31:14 am »
Bump,

I almost finished the menus (already have a stats menu and a popup that shows after you die), but I need a cool title art. Can someone do that for me ? :) It must stay in the spirit of Super Crate Box of course.
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Offline persalteas

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Re: [Axe] Super Crate Box
« Reply #36 on: March 09, 2013, 05:31:49 am »
Yes I can.
96x64 ?


Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #37 on: March 09, 2013, 05:32:27 am »
Yeah, most likely.

Offline persalteas

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Re: [Axe] Super Crate Box
« Reply #38 on: March 09, 2013, 05:49:26 am »
like that ?  ;)

Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #39 on: March 09, 2013, 05:50:54 am »
Whoa, it's absolutely beautiful ! If you could convert it to 4 grayscales though ;D

Offline persalteas

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Re: [Axe] Super Crate Box
« Reply #40 on: March 09, 2013, 05:51:35 am »
Yes I can :D


Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #41 on: March 09, 2013, 09:23:55 am »
No you can't, I made it myself ;D

Anyway, I added it to the game, and it's much more than beautiful O.O


Offline persalteas

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Re: [Axe] Super Crate Box
« Reply #42 on: March 09, 2013, 09:33:42 am »
hehe, yes, it's pretty.

When will you give us the App ?


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Re: [Axe] Super Crate Box
« Reply #43 on: March 09, 2013, 09:55:41 am »
O.O that is great! Glad to see more action games coming out in Axe. Normally we mostly see puzzle games, along with doodle jump clones, but not as many action platformers.

Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #44 on: March 09, 2013, 10:30:20 am »
@persalteas I'll release the new version as soon as the game over popup is fully done (this means, in an hour or so) :)

@DJ_O thanks :) and yeah, there're mostly puzzle games, but it's not that bad anyway. Graviter or Portal Prelude are examples of great puzzle games.