Author Topic: [Axe] TileEdit  (Read 4120 times)

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Offline Eiyeron

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[Axe] TileEdit
« on: August 09, 2013, 09:39:02 am »
Hello everyone! I'm just posting a little tool I made for designing some sprites months ago.

It's a 8*8 4G Sprite editor. Made to be compact and quite fast, yet feature-full.
It exports your sprite in Str1.
Use [2ND] to turn on/off ligh gray and [ALPHA] to turn on/off dark gray.

The given source includes a little integer scaling sprite drawing library, SPRZOOM. Just look out the routines to get some useful scaling functions. TileEdit depend a lot of theses functions.

Features:
  • Full 8*8 4G sprite editor
  • Inverse colors, flip vertically/horizontally your sprite
  • Rotate it! You spin me round baby!
  • Export the sprite in a string easily usable in Axe parser (Rcl Str1 in program editor to paste Hex Code)
  • Saves the actual sprite in a appvar buffer to not lose stupidly your progress! ;)
  • Preview your sprite at zoom 1* and 2*, and 3*3 tiled easily!

Keys :
  • Arrow : navigate in your sprite
  • Shift : turn on/off light gray on the selected pixel
  • Alpha : turn on/off dark gray on the selected pixel
  • [F1-F5] Select menu item

Menu items:
  • CLS : CLear Sprite
  • INV : INVerse sprite's colors
  • FLV : FLip Vertically
  • FLH : FLip Horizontally
  • MOR : MOaR menu
  • BAK : BAcK to previous menu
  • ROT : clowkwise ROTation
  • RTC : RoTation Counterclock wise
  • PRW : PRevieW
  • EXP: EXPort

Obligatory screenshot (preview can't work on Wabbit because I'm using [F4] to preview) link in the post.

Offline TIfanx1999

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Re: [Axe] TileEdit
« Reply #1 on: August 23, 2013, 08:23:00 pm »
Looks nice! :)