Author Topic: [Axe] Towers (or some other name)  (Read 7270 times)

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Offline ordelore

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[Axe] Towers (or some other name)
« on: May 14, 2014, 05:00:42 pm »
Those of you who frequent IRC may have seen me talking about a game I've been cooking up. I'm looking at you, pimath  >:D . Anyway, I'm here to announce the first version of this game. Screenshot available below. It's a variation of the classic sliding tile game. I hope I can get more into this. Download here: https://sites.google.com/site/ordelore8x/home/TOWERS.8xp?attredirects=0&d=1
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Offline Streetwalrus

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Re: [Axe] Towers (or some other name)
« Reply #1 on: May 14, 2014, 05:07:16 pm »
The screenie looks nice. :) Good job right there.

Offline 123outerme

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Re: [Axe] Towers (or some other name)
« Reply #2 on: May 14, 2014, 05:21:10 pm »
Looks great! I like the player's sprite and the "next level door".

Offline ordelore

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Re: [Axe] Towers (or some other name)
« Reply #3 on: May 14, 2014, 07:36:00 pm »
It's funny how detailed a sprite can be in 64 pixels or less.
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Offline pimathbrainiac

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Re: [Axe] Towers (or some other name)
« Reply #4 on: May 14, 2014, 07:41:07 pm »
I'm looking at you, pimath  >:D

Why would you do that?
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Anyways, good job. I hope to see more in the future!
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Re: [Axe] Towers (or some other name)
« Reply #5 on: May 14, 2014, 07:54:42 pm »
Looks nice indeed. Just make sure to offer some different puzzles than the existing towers games (The Psyche and Cubes come to mind), so it stands out. Maybe pushable blocks and deadly obstacles too? Since the game is called Towers, this reminded me of Tower Defense games, so maybe there could be towers that shoot you if you pass nearby. :P

Offline ordelore

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Re: [Axe] Towers (or some other name)
« Reply #6 on: May 14, 2014, 08:18:59 pm »
That is a PERFECT idea. Now I have a lot of ideas to implement.
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Offline ClrDraw

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Re: [Axe] Towers (or some other name)
« Reply #7 on: May 14, 2014, 08:26:47 pm »
Makes me think of my game Escape. It looks nice though, I always like these types of games.
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Offline TheCoder1998

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Re: [Axe] Towers (or some other name)
« Reply #8 on: May 15, 2014, 02:38:12 am »
looks pretty cool :)
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Re: [Axe] Towers (or some other name)
« Reply #9 on: May 15, 2014, 10:06:39 am »
Nice!
Also, is there any reason to the huge slowdown when drawing the tilemap?

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Offline ordelore

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Re: [Axe] Towers (or some other name)
« Reply #10 on: May 15, 2014, 11:25:56 am »
This is just a little animation I added because my friend thought that each map was pre-rendered. i will probably take it off when I start optimizing.
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Offline ClrDraw

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Re: [Axe] Towers (or some other name)
« Reply #11 on: May 15, 2014, 05:42:48 pm »
Wait so you mean that each level is randomly generated?
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Offline ben_g

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Re: [Axe] Towers (or some other name)
« Reply #12 on: May 15, 2014, 05:45:12 pm »
Wait so you mean that each level is randomly generated?
I think he meant that his friend thought the levels were pre-rendered as images, while they are stored in an other way (most lickely as tilemaps).
Random levels would be cool though, but I think it would be very hard to create a decent level generator for that kind of game.
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Offline ClrDraw

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Re: [Axe] Towers (or some other name)
« Reply #13 on: May 15, 2014, 06:57:49 pm »
Oh that would make more sense.
And yeah, the levels would likely be impossible :/
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Offline JWinslow23

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Re: [Axe] Towers (or some other name)
« Reply #14 on: May 15, 2014, 07:06:22 pm »
Looking very nice so far, but it still leaves a lot to be desired. I can't wait to see what's to come with this. ;)

And ClrDraw, looks like, with your game "Escape" (wasn't it written in pure Flash code?), you have some competition. :P
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