Author Topic: [Axe] Towers (or some other name)  (Read 7263 times)

0 Members and 1 Guest are viewing this topic.

Offline ordelore

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 168
  • Rating: +7/-0
  • Genius and Friend
    • View Profile
    • ordelore8x
[Axe] Towers (or some other name)
« on: May 14, 2014, 05:00:42 pm »
Those of you who frequent IRC may have seen me talking about a game I've been cooking up. I'm looking at you, pimath  >:D . Anyway, I'm here to announce the first version of this game. Screenshot available below. It's a variation of the classic sliding tile game. I hope I can get more into this. Download here: https://sites.google.com/site/ordelore8x/home/TOWERS.8xp?attredirects=0&d=1
I am a friend.
I mine Bitcoins.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Axe] Towers (or some other name)
« Reply #1 on: May 14, 2014, 05:07:16 pm »
The screenie looks nice. :) Good job right there.

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: [Axe] Towers (or some other name)
« Reply #2 on: May 14, 2014, 05:21:10 pm »
Looks great! I like the player's sprite and the "next level door".

Offline ordelore

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 168
  • Rating: +7/-0
  • Genius and Friend
    • View Profile
    • ordelore8x
Re: [Axe] Towers (or some other name)
« Reply #3 on: May 14, 2014, 07:36:00 pm »
It's funny how detailed a sprite can be in 64 pixels or less.
I am a friend.
I mine Bitcoins.

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: [Axe] Towers (or some other name)
« Reply #4 on: May 14, 2014, 07:41:07 pm »
I'm looking at you, pimath  >:D

Why would you do that?
* pimathbrainiac runs


Anyways, good job. I hope to see more in the future!
I am Bach.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] Towers (or some other name)
« Reply #5 on: May 14, 2014, 07:54:42 pm »
Looks nice indeed. Just make sure to offer some different puzzles than the existing towers games (The Psyche and Cubes come to mind), so it stands out. Maybe pushable blocks and deadly obstacles too? Since the game is called Towers, this reminded me of Tower Defense games, so maybe there could be towers that shoot you if you pass nearby. :P

Offline ordelore

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 168
  • Rating: +7/-0
  • Genius and Friend
    • View Profile
    • ordelore8x
Re: [Axe] Towers (or some other name)
« Reply #6 on: May 14, 2014, 08:18:59 pm »
That is a PERFECT idea. Now I have a lot of ideas to implement.
I am a friend.
I mine Bitcoins.

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: [Axe] Towers (or some other name)
« Reply #7 on: May 14, 2014, 08:26:47 pm »
Makes me think of my game Escape. It looks nice though, I always like these types of games.
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline TheCoder1998

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 434
  • Rating: +20/-2
  • my art is written in code, not in graphite
    • View Profile
    • My website :D
Re: [Axe] Towers (or some other name)
« Reply #8 on: May 15, 2014, 02:38:12 am »
looks pretty cool :)
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
www.rickdepizza.tumblr.com

check out my anilist :D
http://anilist.co/animelist/29701/Rickdepizza

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe] Towers (or some other name)
« Reply #9 on: May 15, 2014, 10:06:39 am »
Nice!
Also, is there any reason to the huge slowdown when drawing the tilemap?

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline ordelore

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 168
  • Rating: +7/-0
  • Genius and Friend
    • View Profile
    • ordelore8x
Re: [Axe] Towers (or some other name)
« Reply #10 on: May 15, 2014, 11:25:56 am »
This is just a little animation I added because my friend thought that each map was pre-rendered. i will probably take it off when I start optimizing.
I am a friend.
I mine Bitcoins.

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: [Axe] Towers (or some other name)
« Reply #11 on: May 15, 2014, 05:42:48 pm »
Wait so you mean that each level is randomly generated?
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: [Axe] Towers (or some other name)
« Reply #12 on: May 15, 2014, 05:45:12 pm »
Wait so you mean that each level is randomly generated?
I think he meant that his friend thought the levels were pre-rendered as images, while they are stored in an other way (most lickely as tilemaps).
Random levels would be cool though, but I think it would be very hard to create a decent level generator for that kind of game.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: [Axe] Towers (or some other name)
« Reply #13 on: May 15, 2014, 06:57:49 pm »
Oh that would make more sense.
And yeah, the levels would likely be impossible :/
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline JWinslow23

  • Coder Of Tomorrow
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 556
  • Rating: +43/-6
  • I make quality calculator games...when I have time
    • View Profile
Re: [Axe] Towers (or some other name)
« Reply #14 on: May 15, 2014, 07:06:22 pm »
Looking very nice so far, but it still leaves a lot to be desired. I can't wait to see what's to come with this. ;)

And ClrDraw, looks like, with your game "Escape" (wasn't it written in pure Flash code?), you have some competition. :P
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?