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Nah it was axe. But haha, I guess Best of luck ordelore, I look forwards to playing the finished product
Wait...you said you wouldn't do grayscale in that game because it would be "too hard"...well, simply using DispGraph^^r^^r is easy enough, right?
Also, GrayLib makes things very easy
I've been working on this project, however sporadically. Finals are not fun. :|Anyone know a good way to store data for my tilemaps in different levels? I originally used one big tilemap, but it got too painful when I decided to check for the value of a specific section of the tilemap. However, Axe does not recognize GDB2 as a token. Is that a bug report or an understood problem?