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Offline Matrefeytontias

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[Axe] Worms - name subject to changes
« on: December 18, 2013, 07:42:24 am »
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Hey guys,

After IkarugaX, it's time for me and my team (we three together make the "RMV Pixel Engineers" team) to work on another project :)

This time we chose to port a game (again) that the three of us wanted to see on a TI-83+/84+ one day, but couldn't find any version that was complete, fast and playable while remaining good-looking : Worms, by the almighty Team 17 !

I know there were several attempts to an ASM Worms, including TI-ny Worms a decade ago and Kindermoumoute and Hayleia' Axe Worms one to two years ago, but they both died, so yeah.

We started the project three weeks ago, so we had time to get several things working. You can also follow us as we progress on the game by regularly checking our site, which is basically a single web page where we put articles.

Latest screenshot (10/05/2014) :



Share comments :)
« Last Edit: May 10, 2014, 02:42:24 pm by Matrefeytontias »

Offline Sorunome

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Re: [Axe] Worms - name subject to changes
« Reply #1 on: December 18, 2013, 07:46:59 am »
Is the world generated randomley? Also, that is looking insane o.o
« Last Edit: December 18, 2013, 07:47:07 am by Sorunome »

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Offline Matrefeytontias

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Re: [Axe] Worms - name subject to changes
« Reply #2 on: December 18, 2013, 07:52:42 am »
Nope, this map has been designed with the map editor we made :P

Since maps are stored (and stay) in archive, we can write a huge lot of maps (one takes 3096 bytes) for the player to use. :)
« Last Edit: December 18, 2013, 07:52:50 am by Matrefeytontias »

Offline pimathbrainiac

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Re: [Axe] Worms - name subject to changes
« Reply #3 on: December 18, 2013, 08:20:36 am »
WORMS ARMAGEDDON!!!

* pimathbrainiac likes what he sees...
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Offline TIfanx1999

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Re: [Axe] Worms - name subject to changes
« Reply #4 on: December 18, 2013, 08:59:41 am »
I remember seeing you post this pic in IRC a few days ago. It's looking quite nice so far. Worms is a ton of fun, so it'll be nice to see it make it to the Ti-calcs. :)

Offline pimathbrainiac

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Re: [Axe] Worms - name subject to changes
« Reply #5 on: December 20, 2013, 07:57:10 pm »
Any new progress on this?

Suggestion: add custom map support/multiple maps. That will add to the replayablity factor.
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Offline Matrefeytontias

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Re: [Axe] Worms - name subject to changes
« Reply #6 on: December 20, 2013, 08:18:46 pm »
Since maps are stored (and stay) in archive, we can write a huge lot of maps (one takes 3096 bytes) for the player to use. :)

I was working on the map editor, now it's fully done. Also, I rewrote some of the game code to handle weapons as functions (like I did with IkarugaX and enemies patterns). The main avantage for that is that I will only need to add a label to a data to create a new weapon.
« Last Edit: December 20, 2013, 08:19:35 pm by Matrefeytontias »

Offline pimathbrainiac

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Re: [Axe] Worms - name subject to changes
« Reply #7 on: December 20, 2013, 08:20:25 pm »
That'll be awesome with the weapons and such! Sorry that I didn't see that post :P

Which weapons will you be employing?
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Offline ClrDraw

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Re: [Axe] Worms - name subject to changes
« Reply #8 on: December 20, 2013, 08:36:58 pm »
That is so cool looking, keep up the good work :thumbsup:
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Offline Matrefeytontias

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Re: [Axe] Worms - name subject to changes
« Reply #9 on: December 21, 2013, 02:39:58 am »
ClrDraw thanks ^^

Pimath we don't know for sure yet, because we'll take care of weapons at the very end. We have to get rid of all menus and game structure before that - by game structure, I mean the fact that one worm moves, then shoot, then damages are calcuates and displayed, then next worm is played.

Offline ClrDraw

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Re: [Axe] Worms - name subject to changes
« Reply #10 on: December 21, 2013, 11:50:10 am »
One question tho, is this single player or multiplayer?
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Offline Matrefeytontias

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Re: [Axe] Worms - name subject to changes
« Reply #11 on: December 21, 2013, 12:40:12 pm »
This will be 2 to 4 players, with 3 worms per team :)

Offline TIfanx1999

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Re: [Axe] Worms - name subject to changes
« Reply #12 on: December 21, 2013, 01:41:07 pm »
Awesome! Much of the fun of worms is the multiplayer aspect. Facing a computer is okay, but it's much more fun when you're playing against friends. ;D

Offline ClrDraw

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Re: [Axe] Worms - name subject to changes
« Reply #13 on: December 21, 2013, 02:07:55 pm »
The worms are so cute XD
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Offline Matrefeytontias

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Re: [Axe] Worms - name subject to changes
« Reply #14 on: December 21, 2013, 02:41:02 pm »
Awesome! Much of the fun of worms is the multiplayer aspect. Facing a computer is okay, but it's much more fun when you're playing against friends. ;D

Actually it was mainly because we had no freakin' idea on how to implement a worm AI, so it will be multiplayer only :P

The worms are so cute XD
That's what everyone said at my school ;D but noone noticed the Falcon Punch <_<

 

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