0 Members and 3 Guests are viewing this topic.
Since Worms are too small to have different graphics and bitmapping is too slow to have greyscale, I guess we'll display R, G, B or Y above each worm to tell its color.
Then, as another differentiator, there could be two shapes - rounded like you currently have, and boxy sprites.
I have no idea how to quickly differentiate between allies enemies and which worm is currently selected. Maybe assign a 4x4 or 8x8 symbol over each worm to know which team it belongs to. And if this symbol can switch color if it overlaps an obstacle like a rock that would be ideal.
Since Worms are too small to have different graphics
Did you see a screenshot of the program ? I can't even fit stripes on Worms, they are too small (8*6) !