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If you're out of ideas, here i come :- 2nd surface type :The slime can cross it but doesn't stick on it and will immediatly fall if on ceiling or walls.Allowing the ennemy to stick on it could add some difficulty and fun.- powerup idea :Once you take it, you have the possibility to stick at an infinite range (up|left|right only), but you can use it only once (or maybe time-limited ?).There is only one available per screen, but another one is immediatly generated (randomly ?) when you take it.This could enlarge the moving capabilities of the slime and he could then be able to evade multiple dangers if surrounded.
Looks awesome. Much better than my other dead project of the same name http://ourl.ca/96130
I have trouble understanding what you want the powerup to do. Do you mean that the slime can stick to air, or the Teflon surface you mentioned earlier?
I originally wanted to code this game with a realistic slime that had a dozen points bound by a particle system, but that is WAY too hard for calc.