0 Members and 1 Guest are viewing this topic.
wow, this looks really nice, and it seems to work very smoothly! I'm impressed yet again today.
That looks amazing! I love how it looks like an old-school arcade game.
This looks really good! I like how you have the different types of bullets and the R-Type feel (I am refering to the original arcade and gameboy game, NOT the dodge-asteroids game).If I could improve the game at all, I would make the game scroll slightly faster than it does right now. At this point, it seems to lumber along, too slow to have meaningful progress in an acceptable amount of time.Also, have you tried Crabcake? It's an ASM utility/axiom that is designed to overcome the 8811 byte limit, allowing you to create Axe games as large as RAM will allow. I'm looking into it myself.
oh wait, I can see it now, I'm assuming you used calc capture? Nevertheless, that looks amazing!
Does Crabcake slow down The Game?
This looks really cool. I hope you finish it, as it's got a lot of potential. Good luck!
Quote from: Aichi on May 19, 2011, 06:05:09 pmDoes Crabcake slow down The Game?Nope.
Quote from: ztrumpet on May 19, 2011, 06:08:34 pmThis looks really cool. I hope you finish it, as it's got a lot of potential. Good luck!There's at least no reason to cancel the project, except unexpectedly losing the source files again. And thanks. Quote from: ztrumpet on May 19, 2011, 06:08:34 pmQuote from: Aichi on May 19, 2011, 06:05:09 pmDoes Crabcake slow down The Game?Nope. ..Time to create an epic bossfight.
Can crabcake be used in Axe programs yet?
Aichi, that's looking great, and what emulator is that?