Author Topic: [Axe Parser Shoot'em up] Devrays  (Read 26497 times)

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Offline TIfanx1999

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #30 on: May 22, 2011, 04:08:38 pm »
This game is going to be terribly hard, by the way. :P
Good! I'm looking forward to it! :D

Offline Aichi

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #31 on: May 23, 2011, 05:17:29 pm »
4 of 8 levels have been finished right now.
I don't think I should provide for publishing a demo, since I can release the complete game as beta at the latest next month.
However, I created a video of the fourth level. Sorry for that FPS. It looks much smoother on TI.^^

I love this boss btw. :P

Offline ztrumpet

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #32 on: May 23, 2011, 05:36:03 pm »
That's incredible.  The level of detail you put into this is astounding, and it looks really, really, really good.  Excellent job, Aichi. :)

Offline yunhua98

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #33 on: May 23, 2011, 05:55:47 pm »
what Z said.

Also adding that this is definitely gonna be featured.  ;)

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Offline ztrumpet

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #34 on: May 23, 2011, 05:56:24 pm »
Also adding that this is definitely gonna be featured.  ;)
It definitely should be featured!

Offline Aichi

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #35 on: May 23, 2011, 06:03:39 pm »
Also adding that this is definitely gonna be featured.  ;)
It definitely should be featured!
I hope so, thank you guys. :)

Also, it wouldn't be a problem if the program will have a size of about 17-18Kb, would it?  :-\

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #36 on: May 23, 2011, 06:07:36 pm »
Also adding that this is definitely gonna be featured.  ;)
It definitely should be featured!
I hope so, thank you guys. :)

Also, it wouldn't be a problem if the program will have a size of about 17-18Kb, would it?  :-\
That's smaller that Desolate. ;)
I think some of DJ's huge RPGs are the biggest that ticalc ever featured, but there may have been bigger...

Offline Deep Toaster

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #37 on: May 23, 2011, 06:34:03 pm »
4 of 8 levels have been finished right now.
I don't think I should provide for publishing a demo, since I can release the complete game as beta at the latest next month.
However, I created a video of the fourth level. Sorry for that FPS. It looks much smoother on TI.^^

I love this boss btw. :P

Simply incredible how well this has been done.




Offline TIfanx1999

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #38 on: May 23, 2011, 08:19:58 pm »
@Aichi: Nah, size should be fine. =)

Offline aeTIos

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #39 on: May 25, 2011, 02:25:51 pm »
A-A-Awe
* ** Faints from excitement
Awesome!
« Last Edit: May 25, 2011, 02:26:04 pm by aeTIos »
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Offline Aichi

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #40 on: June 05, 2011, 09:53:37 am »
I've finished the fifth level and wanted to record a screenshot, but there isn't actually any emulator that works for me.
So play it by yourself. :P

Size: 13749 byte
Shell: Ion (works with mirageOS or doorsCS too
Compatibility: Only 15 Mhz

Offline DJ Omnimaga

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #41 on: June 07, 2011, 03:48:54 am »
O.O

That made my day (er... night, but whatever). One of the best Axe game for 2011 for sure!

I'll have to try this out when I have some time. O.O

Offline aeTIos

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #42 on: June 08, 2011, 11:30:32 am »
Wow. This game is hard.
I'm not a nerd but I pretend:

Offline Aichi

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #43 on: June 08, 2011, 12:34:52 pm »
Wow. This game is hard.

You'll be able to take along weapons in next levels, so if you start at level 1 you would probably have every weapon during level 5. That makes it quite easy. :)

Offline Darl181

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #44 on: June 09, 2011, 10:54:45 pm »
Hmm, I ran it using calcutil and got a RAM clear...
What shell is this compiled for?
« Last Edit: June 09, 2011, 10:54:55 pm by Darl181 »
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