Author Topic: [Axe Parser Shoot'em up] Devrays  (Read 26421 times)

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Offline Aichi

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #45 on: June 10, 2011, 12:32:31 am »
It's compiled for Ion. It works for me with Calcutil 2.021 on a TI84+ 2.55MP though.

Offline Darl181

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #46 on: June 10, 2011, 12:50:15 am »
Odd, same calcutil version but os 2.43...
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Offline Darl181

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #47 on: June 10, 2011, 03:05:48 pm »
Re-downloaded, works fine now :P
I'm guessing something went wrong with firefox...

What are the controls btw?  I found..
arrow keys=move
2nd=shoot
alpha=chargin mah lazar (or something like that)
del=quit

Is there anything else, or are those it?
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Offline Aichi

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #48 on: June 10, 2011, 03:21:57 pm »
Re-downloaded, works fine now :P
I'm guessing something went wrong with firefox...

What are the controls btw?  I found..
arrow keys=move
2nd=shoot
alpha=chargin mah lazar (or something like that)
del=quit

Is there anything else, or are those it?
Ah, good to know, I was already worrying about that bug. :D
Yeah, those are all keys in this version. MODE for Pause and F1 / F2 to control the helper ship have been
added yet. Btw, I'll publish the first Release today. (Edit: ...Or tomorrow :P)
« Last Edit: June 10, 2011, 05:13:22 pm by Aichi »

Offline thepenguin77

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #49 on: June 10, 2011, 04:02:04 pm »
Are there any enemies in the demo level?

Anyways, the game looks great. I can't wait for the release. One suggestion I would have is to make + and - adjust the contrast. Most people have their calculators set up for black on white. So since this game is white on black, it takes a different contrast setting. (Typically down 3) And of course, be sure to restore it when they quit.

I think I also found two glitches.
1. LN + {4,5,6,-} moves right and x-1 + {sin,cos,tan,^} shoots. I'm not sure whether this is axe or you, but either way it's strange.
2. I don't know if this is a glitch, but when bullets bounce off walls, they don't turn around.
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Offline BrownyTCat

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #50 on: June 10, 2011, 04:05:46 pm »
This is so good, it makes Phoenix look like Pong, which is really good, because those were both great for their standards.

Offline Aichi

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #51 on: June 10, 2011, 04:37:49 pm »
Are there any enemies in the demo level?

Anyways, the game looks great. I can't wait for the release. One suggestion I would have is to make + and - adjust the contrast. Most people have their calculators set up for black on white. So since this game is white on black, it takes a different contrast setting. (Typically down 3) And of course, be sure to restore it when they quit.

I think I also found two glitches.
1. LN + {4,5,6,-} moves right and x-1 + {sin,cos,tan,^} shoots. I'm not sure whether this is axe or you, but either way it's strange.
2. I don't know if this is a glitch, but when bullets bounce off walls, they don't turn around.
The contrast changing is a pretty nice idea. I'll add this feature for the Pause menu.
There are some enemies in the demo level. Did you see no enemies? Could be a bug. =/
Lol, I tested this key glitch and it really happens. It's not too bad though, since it gives no advantages for someone. It's probably caused by the key routine that Axe uses.
The bullets usually don't bounce off something but reflector blocks. If they didn't turn around on reflector blocks it could be actually a glitch, i'll test it later.

Thanks for your feedback. :)
« Last Edit: June 10, 2011, 04:40:01 pm by Aichi »

Offline Darl181

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #52 on: June 10, 2011, 06:51:21 pm »
You'll be able to take along weapons in next levels, so if you start at level 1 you would probably have every weapon during level 5. That makes it quite easy. :)
I'd get to the end of the level, take out all the things that drop out the top and the tank, then the program just quits.

How do I get to the other levels?
« Last Edit: June 11, 2011, 02:34:01 pm by Darl181 »
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Re: [Axe Parser Shoot'em up] Devrays
« Reply #53 on: June 11, 2011, 02:41:15 am »
I can't wait for next demo by the way. This is surely gonna make news.

Offline Hayleia

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #54 on: June 11, 2011, 03:16:08 am »
I played it and thought it was amazing.
I played it again and there was no enemies ???
I played it again and again and there was no bug ??? ???.
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Re: [Axe Parser Shoot'em up] Devrays
« Reply #55 on: June 11, 2011, 10:21:38 am »
Whether or not the enemies show up appears to be related to where it is in the archive. Because if the enemies aren't showing up, a few unarchive/archives later they will.

Edit:
    I don't know what the exact cut off is, but I know that if the program is at $6b71 on a flash page or lower, the enemies work. And $75B9 and higher does not work. So it looks like you have some weird work on your hands that probably isn't related to any code you've written. This is most likely asm related.
« Last Edit: June 11, 2011, 10:33:47 am by thepenguin77 »
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Offline DJ Omnimaga

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #56 on: June 11, 2011, 02:33:31 pm »
Strange, would this be hard to fix? Does he use ASM to archive/unarchive?

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #57 on: June 11, 2011, 03:33:30 pm »
It could be related to Crabcake if you're using that.  I'm not sure how it works exactly, but its possible it could be conflicting with the archive reading commands since the memory mapping is different.
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Offline Aichi

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #58 on: June 11, 2011, 05:25:44 pm »
Thanks for the detailed bug report, thepenguin. I'm using Crabcake and this causes the problems perhaps. I've run Devrays probably >9000!! times during the development and I never got problems with disappeared enemies though. I'll do some tests tomorrow and hope that the bug has been eliminated by itself through the grown program size or through something else. It would be fatal if I couldn't fix that thing. :<

Offline Darl181

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #59 on: June 11, 2011, 06:05:53 pm »
* Darl181 bumps a question.
You'll be able to take along weapons in next levels, so if you start at level 1 you would probably have every weapon during level 5. That makes it quite easy. :)
I'd get to the end of the level, take out all the things that drop out the top and the tank, then the program just quits.

How do I get to the other levels?
« Last Edit: June 11, 2011, 06:06:11 pm by Darl181 »
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