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Pressing ON ends program and returns shading to the norm.
Tried it. Do you have to get an achievement to unlock the next level or something? I beat the first level twice, both with scores >9000, but it still shows a ? where the 2 should be. nvm, see two posts downImo, the input routine could be changed a bit..maybe pressing ALPHA makes a space or something.
Btw, for the ticalc.org version, I'd suggest putting in a screenie. Unfortunately, some people look at nothing but the screenie, and without one it might not get as much attention as it deserves...
EDIT:Aichi, you uploaded the game into the BASIC section. That might cause a problem...If possible, a place like this http://www.ticalc.org/pub/83plus/asm/games/ would be a better place to put it
Also, a bug report, which I guess is another zany asm thing. I paused, quit, and 2nd+on didn't work...
Edit2: Found It!!!!!!! When the program starts, you forgot to clear ($89D8). If my guesses as to how axe works are correct, then that should be around variable "R". Someone who knows more than me about axe could probably tell you exactly which one it is though.And btw, that took way to long to find Edit3: Yes, that should be "R". Axe.inc says so.
(R=0)->R
2) In-game teacher key. Feigns calc turning off, but is really just a pause with a Shade(0) before it. Pressing ON ends program and returns shading to the norm.
R works as a permanently switcher in my game.Code: [Select](R=0)->RIf R is 0, it gets 1, otherwise it gets 0.I use it to simulate moving 0.5 pixels per frame and I thought it doesn't matter what R is at the start,so I didn't initialize it. Thanks a lot for finding that bug. You'll get an entry in the special thanks if you want. And which shell do you use on the real calc?
I'm not sure why your code didn't work, but anyways, the enemies problem is gone. I also use Mirage on my calc (never going to change.)
And a poke about + / - for contrast changes.
But the pause glitch is still there. It appears that the game crashes right as it's about to display "[Del] Exit". You can see the white menu appearing, and right when it's about to display that, it crashes. I tried running it in all 3 shells on my calculator, and it crashed in all of them. But I really have no idea why it doesn't crash on the computer though. The only thing I can figure is that wabbitemu and the computer have slightly different interrupt timings or something like that.Edit: It also crashes when you beat a level, the white scrolls to the top of the screen and when it gets there, crash.
Since Shade() -> {n} does not work - At which byte is the contrast stored?
Hm, quite weird. Does the TI crash before displaying [DEL] Exit? It could be caused by the Text routine.Furthermore I tested out some combinations and I hadn't managed to crash my TI. Do you have any hooks installed besides MirageOS?