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The game's protagonist [...] must dig through caves, [collecting diamonds to unlock the exit], while avoiding [moving creatures] as well as obstacles like falling rocks, and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.
That looks nice so if I understand correctly, that's Axe with bits of ASM in it, and you want to eventually redo it entirely in ASM ?
Quote from: Matrefeytontias on August 26, 2014, 08:45:00 amThat looks nice so if I understand correctly, that's Axe with bits of ASM in it, and you want to eventually redo it entirely in ASM ?Thanks ! You're good at finding great games
Quote from: Zemmargorp on August 26, 2014, 08:55:51 amThanks ! You're good at finding great games What is that supposed to mean ? Also about ASM, well good luck with it, 'cause it doesn't seem like an easy deal.
Thanks ! You're good at finding great games
This looks cool have you tried making the sprite turn to face the direction its going?
Looks very nice. Since there is already another Boulder Dash game for the TI-83+ you definitively need to make sure to include new features that stand out from the others and make it compatible with 6 MHz calcs to give people a reason to choose your game instead of Jimmy Mardell's. It looks very nice so far and gameplay too so it's a good step in the right direction.Here is the other game by the way: http://www.ticalc.org/archives/files/fileinfo/109/10951.html (it was originally for the TI-82, 83, 85 and 86)
I should pick up the BoulderDash version for NES. It seems like a fun game. I still want Bubble Bobble, though But it's expensive :x
Quote from: DJ Omnimaga on August 26, 2014, 11:07:20 amLooks very nice. Since there is already another Boulder Dash game for the TI-83+ you definitively need to make sure to include new features that stand out from the others and make it compatible with 6 MHz calcs to give people a reason to choose your game instead of Jimmy Mardell's. It looks very nice so far and gameplay too so it's a good step in the right direction.Here is the other game by the way: http://www.ticalc.org/archives/files/fileinfo/109/10951.html (it was originally for the TI-82, 83, 85 and 86)Thank you !Let's see this other clone... Hey, it's well made ! A bit slow, though. And it looks a bit more retro than my version of the game. It says made by Jimmy Mardell and Sam Heald... this name rings me a bell ! It's the man who made Super Mario for z80 calculators. Definitely, he worked on good games !Yes, I'll include new features, and I've already thought of some. (If anyone has ideas, submit them !) Providing a level editor, for instance, is a good point. By the way, my game runs at 6 MHz, so it's already compatible with TI-83+.
Don't say something was bugfree, just say instead that there are no known bugs Anyways, judging from the screenies, this is looking nice