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Here is the other game by the way: http://www.ticalc.org/archives/files/fileinfo/109/10951.html (it was originally for the TI-82, 83, 85 and 86)
Interesting, I didn't know that one existed, probably due to the name change. Since it was made by Benryves it's probably for older OSes and shells. I remember for example that ARPGCs like Star Wars or Legend of Zelda: Hero of Hyrule only worked properly on Ion 1.4 and OS 1.12. In other setups they would crash half of the time on exit.Also I'll give your game a try when I have some time.
For speed issues you could always try to ask for some advice in the Axe section, as some people might be able to help you find coding alternatives that could help you speed the game up while still using Axe. Moving walls seems like a cool idea if that won't slow the game down too much (although slowing down isn't that much of an issue, it's more key responsiveness that needs to remain good). Would moving walls crush you? I haven't played the original in ages.Also a level editor would definitively be great
Just don't make time limits extremely tight like in Crystal Towers 2 where you had to play the game frame by frame to beat a level. Lava would be nice too.
Will it be finished before my kids turn 65 years old, though? (I don't have kids right now )