Author Topic: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !  (Read 12051 times)

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Offline Matrefeytontias

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Hey guys,

I've been working on another axiom for 3D, this time to work with 3D vectors (I planned more things) !

Just check the attached photos of a 32-sided solid sphere (no animated gif because no PC) knowing that I only draw lines (no filled triangles), and that it runs at approximately 6 FPS at 6 MHz on a TI-83+ non-SE :)

For now, all 3D rotation/projection is done in Axe, and the backface culling is done with the 3 current functions of the axiom, MakeVec(pt1,pt2,output), DotProd(vec1,vec2) and CrossProd(vec1,vec2,output). Source and binaries will come when I'll have a PC <_<

WARNING ! HUGE AND BADLY TAKEN PHOTOS FROM A PHONE ! That's all I have atm.

EDIT(shmibs): scaled down
« Last Edit: August 24, 2013, 09:48:04 am by shmibs »

Offline aeTIos

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Re: [Axe+axiom] 32-sided solid sphere-like on a Ti-83+ non-SE !
« Reply #1 on: August 24, 2013, 08:37:06 am »
huuuuuge photos O.o
Impressive job!
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Offline Eiyeron

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #2 on: August 24, 2013, 11:13:46 am »
Which axiom will be better?

Offline Matrefeytontias

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #3 on: August 24, 2013, 11:20:46 am »
I'm not sure I understand what you mean ... ???

Also, thanks Shmibs for the scaling
« Last Edit: August 24, 2013, 11:21:21 am by Matrefeytontias »

Offline Eiyeron

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #4 on: August 24, 2013, 01:12:35 pm »
You alreafy have a 3D axiom. Which of both axiom will be better than the other one?

Offline Matrefeytontias

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #5 on: August 24, 2013, 01:47:31 pm »
The thing is, I wanted to continue to improve AxeJh3D, but as I said I don't have any computer where I am, so I had to create another with Mimas. My plan is to add vector support to AxeJh3D, which is exactly what the axiom used in the program of the photos. When I'll get home, I'll merge both axioms to add vector-related functions to AxeJh3D.

Offline Eiyeron

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #6 on: August 24, 2013, 01:48:22 pm »
Will it improve the general speed of the calculations?

EDIT : 666TH POST!
« Last Edit: August 24, 2013, 01:48:44 pm by Eiyeron »

Offline Matrefeytontias

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #7 on: August 24, 2013, 02:39:08 pm »
No, but it'll add new features to the axiom. One usage of the vectors-related functions is the backface culling, which is a technique to dynamically remove backfacing 3D polygons. For example, in a convex polyhedra, at most 50% of the faces are visible from any viewing angle ; backface culling will then discard at least 50% of the faces, removing at least 50% of the calculations.

Offline TIfanx1999

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #8 on: August 24, 2013, 09:03:04 pm »
Looks nice! Can't wait to see it in action. :D

Offline Sorunome

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #9 on: August 25, 2013, 06:50:26 pm »
Great job matref! (as always :P)

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Offline tr1p1ea

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #10 on: August 25, 2013, 07:01:37 pm »
When you say '3D vectors' im just wondering in what context you are talking? Do you mean as far as tracking object positions+magnitude etc?
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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #11 on: August 25, 2013, 07:09:07 pm »
That looks impressive. I can't wait to see how this looks like with some models like Mario :)

Also you should fix your signature when you get back on a real computer, since the signature rules now limits sigs to 200 pixels height and disallows spoiler tags. :P
« Last Edit: August 25, 2013, 07:09:56 pm by DJ Omnimaga »

Offline Matrefeytontias

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #12 on: August 26, 2013, 04:44:50 am »
Sorunome : thanks :)

Tr1p1ea : ow ow no :P by 3D vectors I mean vectors with 3 coordinates that's all :P I explained in the first post the three functions I have so far.

DJ_O : oh okay I'll take care of that :)

Offline Matrefeytontias

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #13 on: September 02, 2013, 06:33:20 am »
Bump,

Here you go, animated screenshot (7 FPS) !

Offline Sorunome

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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
« Reply #14 on: September 02, 2013, 06:34:20 am »
wow....that is just amazing!

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