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TI Z80
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[Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
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Topic: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE ! (Read 12334 times)
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TIfanx1999
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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #15 on:
September 02, 2013, 09:50:19 am »
Looks great!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #16 on:
September 02, 2013, 08:20:57 pm »
Very cool indeed
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tr1p1ea
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Elite (Next: 700)
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Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #17 on:
September 02, 2013, 09:26:32 pm »
Cool, did you convert the model yourself? Is it possible to draw something more complex?
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"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Matrefeytontias
Axe roxxor (kinda)
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31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #18 on:
September 03, 2013, 01:04:23 am »
I generated the vertices with a For loop and a bunch of cos/sin. As-is, it's not possible to draw anything else than convex polyhedras, but I'm working on it.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #19 on:
September 03, 2013, 01:21:29 am »
I think that for a calc, convex polygons are good enough
.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #20 on:
September 03, 2013, 02:04:42 am »
Polyhedras, not polygons
and yeah, I guess that's enough but I see a way to do more, so why not trying
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #21 on:
September 05, 2013, 11:04:03 pm »
Illusiat 3D?
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #22 on:
September 06, 2013, 12:51:28 am »
Ask TheMachine02 for that
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #23 on:
September 06, 2013, 12:31:56 pm »
Yay a 3d RPG
I can only tell you one thing for the moment - there is a work ... in progress
Oh and this is just awesome work matref
«
Last Edit: September 06, 2013, 12:32:29 pm by TheMachine02
»
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #24 on:
September 06, 2013, 12:35:09 pm »
Thanks
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #25 on:
October 08, 2013, 01:33:02 pm »
Necro bump,
I just realized I forgot to release the axiom
so here it is. The axiom is AXVECTOR.8xv, and the source is in vectors.asm.
Let's document functions, shall I ?
All functions are found in the TYPE menu [2nd], [f(x)]/[Y=], [→].
Function
Effect
MakeVec(pt1, pt2, outputVec)
Build a 6-bytes 3D vector out of two 6-bytes 3D points and stores the result in the 6 bytes starting at
outputVec
. All parameters must be pointers on 6-bytes areas.
DotProd(vec1, vec2)
Performs the dot product of two 6-bytes 3D vectors and returns the result as a 16-bits signed number.
CrossProd(vec1, vec2, outputVec)
Performs the cross product of two 6-bytes 3D vectors and stores the resulting vector in the 6 bytes starting at
outputVec
, scaled down by 128 to prevent overflow. All parameters must be pointers on 6-bytes areas.
MultVec(vector, scalar, outputVec)
Multiplies a vector by a scalar and outputs the resulting vector in the 6 bytes starting at
outputVec
.
vector
and
outputVec
must be pointers on 6-bytes areas and
scalar
must be a signed 16-bits number.
That's all folks, have fun with the axiom
(hint : it's used in the thing in my avatar
)
«
Last Edit: October 08, 2013, 01:40:17 pm by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #26 on:
October 08, 2013, 02:18:47 pm »
Wow I had almost forgotten about this. GLad to see it released
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #27 on:
October 08, 2013, 02:45:11 pm »
ha, lol, better late than never!
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THE GAME
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !
«
Reply #28 on:
October 08, 2013, 03:01:33 pm »
Yeah you said it
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
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[Axe+axiom] 32-sided solid sphere-ish thingy on a Ti-83+ non-SE !