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[Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
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Topic: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development ! (Read 33623 times)
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #45 on:
April 29, 2013, 05:40:14 pm »
Just to know, what's an icosihedron ?
«
Last Edit: April 29, 2013, 05:40:31 pm by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Dapianokid
LV7
Elite (Next: 700)
Posts: 539
Rating: +46/-27
That one dude
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #46 on:
April 29, 2013, 05:41:34 pm »
20 triangles arranged completely uniform. Google it.
Logged
Keep trying.
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #47 on:
April 29, 2013, 05:46:17 pm »
Wow looks awesome!
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #48 on:
April 29, 2013, 06:25:43 pm »
Dapianokid it may be possible, but very slow =] you're free to try
tr1p1ea thanks ^^
«
Last Edit: April 29, 2013, 06:26:06 pm by Matrefeytontias
»
Logged
+1/-0 karm for this message
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #49 on:
April 30, 2013, 08:42:21 am »
you know that you are making my librairy useless
?
anyway, it's very good job.
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #50 on:
April 30, 2013, 09:12:40 am »
Are you kidding ? Your librairy handles so many more things than mine
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #51 on:
April 30, 2013, 09:16:31 am »
yep, but you do thing with a lot moar optimized way
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #52 on:
April 30, 2013, 09:19:28 am »
Since it's pure ASM (with Axe's functions, but still) yeah, it's way faster. But if it wasn't, either you were a crazily awesome Axe programmer, or me a terrible ASM coder
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #53 on:
April 30, 2013, 09:24:09 am »
maybe a hybrid axe/asm librairy is the solution...
*TheMachine02 dreams of very beautiful things
«
Last Edit: April 30, 2013, 09:30:03 am by TheMachine02
»
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #54 on:
April 30, 2013, 11:14:16 am »
Well, that's what I'm doing in some way, since it's an axiom
I can still write some Axe commands, themselves using AxeJh3D's functions.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Dapianokid
LV7
Elite (Next: 700)
Posts: 539
Rating: +46/-27
That one dude
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #55 on:
April 30, 2013, 08:35:41 pm »
You two should just work together, Matty and Machine. TheMachineTias! Axiom!
By the way, I have no idea how to code an Icosihedron in Axe and I'd want solid drawing to do so.
Logged
Keep trying.
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #56 on:
April 30, 2013, 11:10:51 pm »
I was wondering if orientation is stored in x,y,z angles currently. If so do you plan on migrating this to a full 6dof system? (Where orientation is stored in matrices, as opposed to a matrix being generated from updated x,y,z angles every frame ... if that makes sense?)
«
Last Edit: May 01, 2013, 03:48:51 am by tr1p1ea
»
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #57 on:
May 01, 2013, 06:25:10 am »
As I said, I didn't coded the three first functions, so I can't really touch to the 3D calculations.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #58 on:
May 01, 2013, 09:07:46 pm »
Well it would be fine for projects that dont require full 3D movement (like space sims). But for say an FPS it should be ok. It does cut out a lot of overhead this way which can get you performance, which is good
.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #59 on:
May 02, 2013, 01:51:44 am »
WHy hasn't anyone ever tried to make a 3D RPG? Just random battles like Final Fantasy and no action-based enemy movement outside battles, but instead of 2D villages/dungeons, they're 3D.
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[Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !