Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
[Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
[Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
5
2
Currently:
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
6
Go Down
Author
Topic: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development ! (Read 33109 times)
0 Members and 1 Guest are viewing this topic.
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #45 on:
April 29, 2013, 05:40:14 pm »
Just to know, what's an icosihedron ?
«
Last Edit: April 29, 2013, 05:40:31 pm by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Dapianokid
LV7
Elite (Next: 700)
Posts: 539
Rating: +46/-27
That one dude
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #46 on:
April 29, 2013, 05:41:34 pm »
20 triangles arranged completely uniform. Google it.
Logged
Keep trying.
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #47 on:
April 29, 2013, 05:46:17 pm »
Wow looks awesome!
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #48 on:
April 29, 2013, 06:25:43 pm »
Dapianokid it may be possible, but very slow =] you're free to try
tr1p1ea thanks ^^
«
Last Edit: April 29, 2013, 06:26:06 pm by Matrefeytontias
»
Logged
+1/-0 karm for this message
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #49 on:
April 30, 2013, 08:42:21 am »
you know that you are making my librairy useless
?
anyway, it's very good job.
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #50 on:
April 30, 2013, 09:12:40 am »
Are you kidding ? Your librairy handles so many more things than mine
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #51 on:
April 30, 2013, 09:16:31 am »
yep, but you do thing with a lot moar optimized way
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #52 on:
April 30, 2013, 09:19:28 am »
Since it's pure ASM (with Axe's functions, but still) yeah, it's way faster. But if it wasn't, either you were a crazily awesome Axe programmer, or me a terrible ASM coder
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #53 on:
April 30, 2013, 09:24:09 am »
maybe a hybrid axe/asm librairy is the solution...
*TheMachine02 dreams of very beautiful things
«
Last Edit: April 30, 2013, 09:30:03 am by TheMachine02
»
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #54 on:
April 30, 2013, 11:14:16 am »
Well, that's what I'm doing in some way, since it's an axiom
I can still write some Axe commands, themselves using AxeJh3D's functions.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Dapianokid
LV7
Elite (Next: 700)
Posts: 539
Rating: +46/-27
That one dude
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #55 on:
April 30, 2013, 08:35:41 pm »
You two should just work together, Matty and Machine. TheMachineTias! Axiom!
By the way, I have no idea how to code an Icosihedron in Axe and I'd want solid drawing to do so.
Logged
Keep trying.
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #56 on:
April 30, 2013, 11:10:51 pm »
I was wondering if orientation is stored in x,y,z angles currently. If so do you plan on migrating this to a full 6dof system? (Where orientation is stored in matrices, as opposed to a matrix being generated from updated x,y,z angles every frame ... if that makes sense?)
«
Last Edit: May 01, 2013, 03:48:51 am by tr1p1ea
»
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #57 on:
May 01, 2013, 06:25:10 am »
As I said, I didn't coded the three first functions, so I can't really touch to the 3D calculations.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #58 on:
May 01, 2013, 09:07:46 pm »
Well it would be fine for projects that dont require full 3D movement (like space sims). But for say an FPS it should be ok. It does cut out a lot of overhead this way which can get you performance, which is good
.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #59 on:
May 02, 2013, 01:51:44 am »
WHy hasn't anyone ever tried to make a 3D RPG? Just random battles like Final Fantasy and no action-based enemy movement outside battles, but instead of 2D villages/dungeons, they're 3D.
Logged
Print
Pages:
1
2
3
[
4
]
5
6
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
[Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !