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[Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
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Topic: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development ! (Read 33621 times)
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Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #75 on:
August 20, 2013, 08:58:38 am »
Ah, it's a pointer to a vertice table, isn't it?
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #76 on:
August 20, 2013, 10:57:18 am »
Yeah, exactly. This table is intended to contain rotated vertices, not the original ones, because the Quad function only does drawing.
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/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
neuronix
LV4
Regular (Next: 200)
Posts: 108
Rating: +0/-0
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #77 on:
November 26, 2015, 03:16:41 pm »
Would it be possible to obtain the source code?
Thank you in advance
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #78 on:
November 29, 2015, 03:50:14 pm »
Yeah sure, here it is.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
E37
LV6
Super Member (Next: 500)
Posts: 358
Rating: +23/-0
Trial and error is the best teacher
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #79 on:
December 08, 2015, 03:53:12 pm »
Is there a version of code that is modifiable on calc with mimas?
I am trying to learn mimas.
(Sorry if I over looked the download)
Thanks!
«
Last Edit: December 08, 2015, 03:57:30 pm by E37
»
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I'm still around... kind of.
TIfanx1999
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Rating: +191/-9
Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
«
Reply #80 on:
December 28, 2015, 08:25:37 am »
It doesn't work with mimas? What file type does mimas require?
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[Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !