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Offline TheMachine02

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[Axiom] Introducing .... gLib a fast 3D library
« on: January 19, 2015, 10:52:39 am »
As some of you already know, I passed the last few month to convert GLib to an axiom, and if you doesn't know/or guess it, well SURPRISE !  :
I am proud to finally present this works, and hope we will be able to see some 3D project appears. Of course keep in mind
that this is a calculator engine, even if performances are definitly WAY more superior to axe version (thanks to asm/code refactoring).

In cliping, for example, I've got almost a 50%, even 55% performances boost....

For the new features/ changes from the axe version :
-library now use matrix, way more powerful than the previous method that I used, and for now faster
-VBO has been limited to 8 and for now can't be supressed (but don't worry you will soon be able to do that, and I'll post in tuto a way to do it from axe point of view)
-Many many many optimization, size wise and speed wise. Standard cube (example provided) run at more than 40 fps ....

Anyway, the little test screen :



note that the white a the begining is definitly a gif bug >_>

And of course, the download is attached. (I hope I don't forget anything in it !) Wait a little for a tuto update, and you will be able to play with it at is full potential  ;)
Concerning the source, I am pretty sure that Asm guru will find a lot, lot of optimization, feel free to take a look  ;D
Also, there is most likely going to have update, for example new optimization, bug fixes, but the syntax won't hopefully change (except if a small change can boost performance like hell  :P)
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline Sorunome

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Re: [Axiom] Introducing .... gLib a fast 3D library
« Reply #1 on: January 19, 2015, 10:54:38 am »
note that the white a the begining is definitly a gif bug >_>
Would have been too awesome :P


Also that sure is looking awesome! :D

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Offline ben_g

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Re: [Axiom] Introducing .... gLib a fast 3D library
« Reply #2 on: January 21, 2015, 01:34:15 pm »

It's so fast it becomes hard to see on the blurry calc screen...
I'm deffinately going to use this.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Aspiring

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Re: [Axiom] Introducing .... gLib a fast 3D library
« Reply #3 on: April 18, 2015, 09:39:03 pm »
 O.O  That is pure awesome!   :thumbsup:  I cannot wait for the tutorial!   ;D